Search results

  1. TaranTheWanderer

    (IC) Dog Days of Doom!

    @FitzTheRuke feel free to take another action
  2. TaranTheWanderer

    (OOC) The Dog Days of Doom

    The max rounds is 4 and this is the 3rd round so it may not be worth doing next round, even if I rolled max. If I rolled 3 rounds, it will go off this round. If I rolled 4 then having Druidcraft or having Benny use his sticks will guarantee it goes off this round.
  3. TaranTheWanderer

    What's the bare minimum for a VTT?

    Except when it doesn’t work. Which in my experience is often
  4. TaranTheWanderer

    What's the bare minimum for a VTT?

    Maps and tokens. Probably the ability to do basic sketches. No need for shared dice rolls as I trust the players and rolling physical dice is always faster.
  5. TaranTheWanderer

    (OOC) The Dog Days of Doom

    @FitzTheRuke you missed your turn in round 3. Feel free to act twice this round.
  6. TaranTheWanderer

    (IC) Dog Days of Doom!

    Round 4 [/SPOILER]
  7. room8.png

    room8.png

  8. TaranTheWanderer

    (IC) Dog Days of Doom!

    Deidre's attacks with a fierceness that the skeletons cannot defend against as she obliterates another one. Caer casts his magic whip but the target is already dead. Instead, it sends bones flying everywhere at high velocity, and by luck, hits the skeleton next to him. The impact sends its...
  9. TaranTheWanderer

    OSR What's Your Best Drop-In Content For A Sandbox?

    Edit: just noticed the OSR tag. Disregard
  10. TaranTheWanderer

    (OOC) The Dog Days of Doom

    It’s fine. Don’t edit. I’m going to give @Snarf Zagyg a chance to target someone else. I’ll wrap it all into my narration.
  11. TaranTheWanderer

    (OOC) The Dog Days of Doom

    @Snarf Zagyg @Lidgar forced movement does not provide attacks of opportunity. Unless 2024 rules changed it. That bard spell that makes people run away does provoke but only because they are moving on their own Also, skellies are AC 13 so Deidre’s first attack hit.
  12. room8.png

    room8.png

  13. TaranTheWanderer

    (OOC) The Dog Days of Doom

    To keep it tidy, I finished round 2 in one post and started Round 3 (basically, posted the map and the enemies) in another post. It's your turn.
  14. TaranTheWanderer

    (IC) Dog Days of Doom!

    [/SPOILER]
  15. TaranTheWanderer

    (IC) Dog Days of Doom!

    Round 2 (Final) As the force bolts impact into the northern most skeleton and the last of its shattered remains falls to the floor, the other two move in swinging swords and gnashing gumless teeth, pressing forward on Deidre but they cannot sneak a blade past her armour.1 It's the same for the...
  16. TaranTheWanderer

    (IC) Dog Days of Doom!

    That was round 2, technically
  17. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Whoops, sorry. I knew this but forgot to move him before I took the screenshot. Does the invocation require an action? Because you still have an action because you were forced to stop and Not reach the beacon
  18. TaranTheWanderer

    (IC) Dog Days of Doom!

    Round 2 Con't As Benny moves up the stairs, the top step makes an ominous "click" and, before he can react, spikes shoot up into his little feet, forcing him to stop. 1 Stratus cleaved into the Skeleton beside him2 but it took the force of the blow without falling to pieces.
  19. room8.png

    room8.png

  20. TaranTheWanderer

    (IC) Dog Days of Doom!

    @Steve Gorak Please have Benny do a Dexterity Saving Throw
Top