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  1. payn

    Pineapple Express: Someone Is Wrong on the Internet?

    Ours were a lot like the recent chat logs from -redacted- that got made public recently.
  2. payn

    Pineapple Express: Someone Is Wrong on the Internet?

    Social media just took the bathroom stall wall and expanded it to everyone everywhere.
  3. payn

    D&D General Combat Against Player Engagement: A Systemic Challenge

    Depends on the group. I mean, the rule book is 80-90% combat stuff. So, its not like folks are wrong to think its a significant part of the game, but I don't understand it either. As a wargamer id rather be playing something thats all good stuff all the time. Though, a lot of these groups form...
  4. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    They dont have to say it for it to feel like its a concept they are trying to achieve. I think 5.24 spoke volumes on the subject. Even if they make it 30+ years folks will still chirp about being right about evergreen being an impossibility and something they never should have "promised" despite...
  5. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It just occurred to me that a PFS scenario is likely a 6-8 encounter thing (Probably closer to 4-6). Are adventure league nights set for the one adventure day is one session dynamic?
  6. payn

    Tell me about your experiences running games at a FLGS

    Yeah, you are always going to have folks playing and never paying. Though, most owners I speak to are cool with it as folks that do buy stuff tend to make up for it. Having a bunch of people playing is always better than having two people playing. It makes things look happening and then it...
  7. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Awesome, i'm glad you find it easy. Not all folks have the time and some of us want WotC to do it. I get why they dont, but id like them to.
  8. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    We have been over this before. Its not nearly as modular as discussed and not even close to the satisfaction of folks that would like it to be. They discovered it wasnt needed because 5E sold like hot cakes. There has been no driving need. Will that change in the future? I think this will be...
  9. payn

    Tell me about your experiences running games at a FLGS

    I can see that. I think there has been some reduction in the suburban mall nobody goes to anymore variety in the mid-west. Though, one of out largest stores (former FFG HQ event center) tried to go full fee to play for any game. Turned the place into a ghost town and nearly ran them out of...
  10. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I agree and think if the modularity they talked about in NEXT was actually developed further, a lot of complaints could be answered in 5E.
  11. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Me too, I try not to be like those folks (I dont associate you with them either) but understand these topics get hot and the common quotes of dismissal get annoying for everybody. Even when folks dont mean to be flippant, but are just stating their experiences.
  12. payn

    Tell me about your experiences running games at a FLGS

    Paying to play at FLGS isnt something thats common here. I hear about it, but only tournament formats do it. RPGs are basically free first come first serve game space. Though, I could see a fee going towards the store and materials and helping keep attendance up. I think the reason its uncommon...
  13. payn

    I think it is time for a break.

    Never heard that one before.
  14. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Thats fair. Folks who enjoy 5E constantly being told its bad and that being popular is no substitute for "objectively" better design but they are just too stupid to understand that is also not particularly friendly. Just sayin.
  15. payn

    Spoilers Star Trek: Deep Space Nine

    So almost nobody is like the O'Briens? That is what seems unlikely.
  16. payn

    Spoilers Star Trek: Deep Space Nine

    While true, I do like that they addressed Molly a bit in the O'Brien family dynamics.
  17. payn

    D&D General Combat Against Player Engagement: A Systemic Challenge

    Yeap, ive run into more "wake me up when combat starts" types than combat disengagers!
  18. payn

    Streaming services, which do you have or are you getting rid of?

    I keep forgetting to activate my 90 day Apple trial!
  19. payn

    Spoilers Star Trek: Deep Space Nine

    Some fair points. On the other hand, with Kira and Dax running around bucking trends, it was nice to see a traditional female type character for contrast. I think the big idea was this kind of relationship between Keiko and Miles must be enacted out all over the federation. You often dont see it...
  20. payn

    Contemporary Simulationist TTRPGs [+]

    One of the arguments I often see is that simulation must be a complete reality simulator or its no simulation at all. Another is that folks want a game, and not a simulation, as if the two are mutually exclusive. Though, a lot of simulation can live in the abstract. For example, the 5E 6-8...
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