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    What was your 2nd RPG?

    Started with BECMI, and then I belive it was AD&D before a minor stunt with the precursor to what now is known in english as Dragonbane (Drager og Demoner)
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    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    Seem like I have been unclear. Let me clarify. Everything do not need to be random generated. Indeed the meat of the game style I described is typically predetermined location information. The method of "generation" of this is irrelevant. It could be random, but most often it is the GM or a...
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    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    I think this one also touches upon something essential. I typically skip food/torch/arrow tracking myself - but there is one particular kind of game experience where I would would at the very least track food and torches: That is in the kind of experience where I as a player have to make an...
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    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    I think you might be hitting a nail on it's head when you use mundane/associated resource here. These concepts are not the same. Keeping track of the number of scrolls of wish you have in your back pack is from my understanding "associated", while I guess you would call it far from mundane. So...
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    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    I think you point to another important aspect here: Versatility. There are usually a choice associated with how you use mana. Most games have only one use for an arrow or food, and in the latter there are not even a choice about if/when you are going to use it. But this brings me to another...
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    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    I think a main factor is the quantity and lack of scarcity. In a typical campaign there would be no problem loading up 100 arrows, using only 1 per shot, meaning you need to track 100 events before it even matters. Similar for food, oil, torches etc. The likelihood for actually having the...
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    Playing "Adventurers" As Actual Adventurers

    One approach is of course to have the players not playing self funding entrepreneurs, but rather get a mission and a budget from someone else. That clashes maybe a bit with the OSR-vibe, but could be a quite realistic solution to the conundrum. If trying to maintain the self funding entrepeneur...
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    Draw Steel General Thread [+]

    The official character sheet has the abilities laid out as cards, clearly intended to be cut out. So, yes, the system definitely supports (and encourages) cards. I think cards are less essential than in 4ed though, as there are no "state" to keep track of with regard to them (whether they are...
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    Playing "Adventurers" As Actual Adventurers

    I actually had almost the same idea, and made a playable draft. However a solo test run hit a major issue: When the group got their hands on a major treasure, the nature of the game semingly couldn't be maintained. Cost of supplies became trivial, and it was hard to justify controlling a single...
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    Other D&D Variant What is your favorite version of D&D offshoot/D20 fantasy today? Tell us why it is the best!

    Draw steel for combat. Knave 2ed for exploration. PF 2ed for character building. Can we get a mashup, please? :P
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    Playing "Adventurers" As Actual Adventurers

    I think I have a key insight: The trick to get the experience described here might have nothing to do with system, and all to do with content. To back it up: As part if a long running D&D 3.5 campaign, I ran essentially a multi session fetch quest. It had highlights like a cozy slice of life...
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    What's Your Bucket List Campaign to Play?

    Ouch. I think this is a solid tie between Zeitgeist and Arden Vul, depending on my mood of the hour.
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    AD&D 2E AD&D 2e without the verbiage?

    Trouble is that you could argue 3ed is a reimagening of what 2ed became. If you try to remaining 2ed PHB into more modern terms I think you basically get Shadowdark? I cannot think of much AD&D 2ed PHB added to the game compared with basic that was popular beyond race+class, more classes and...
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    What rpg system would you use for a 60+ session fantasy campaign?

    My first thought went to shadowdark or draw steel depending on level of combat potency suitable. But I realised these are a bit too opiniated in style for my tastes for sustaining a long game. My mind then went more to BECMI that has an in-buildt style progression. But I fear the arcaic...
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    Draw Steel General Thread [+]

    I think this is important also on a larger scale: The entire montage alongside all the complications presented should be clearly framed as something that will be to some extent succefully completed. The purpose of the turn taking is to show off the usefulness of your character (you can pass if...
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    Draw Steel General Thread [+]

    Your quote is presented as a quote from one spesific character. The null class basic abilities are as I said generally having the weapon keyword. Also many of the abilities are completely possible to flavor as exceptional skill. I have no problem building a 1st level null with no overtly...
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    Draw Steel General Thread [+]

    What is the problem with null with a sword? There are nothing preventing the null to swing around a sword. It just will act mechanically as a prop until they somehow unlock the ability to use a kit. Once that is in their abilities are indeed typically having the weapon tag! Edit: if you indeed...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    I have not read the entire thread, so this might have come up before - but the main thing I consider modern is attempt to reduce cognitive load during play. In particular in terms of math. Big dice pools, tables with numbers as entries, 30 fixed skills with individual numbers, stacking bonuses...
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    What gets me playing Draw Steel and not Pathfinder 2e?

    Well, I guess it is logically impossible to both have a game that rewards tactical play, and where the causal player is rewarded exactly as much as the tactical player. What is possible is to limit the reward gap so it is less noticeable for the player not caring so much, while still being...
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    What gets me playing Draw Steel and not Pathfinder 2e?

    I want to point out that Draw Steel actually has an obvious causal tag along option implemented - just not advertised as such: Retainers. If you really just want to tag along without putting in the effort this also seem like the perfect thematic fit? The board game Oathsworn has a similar...
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