Because If I'm playing an enlightened swordmaster, I don't want the sword to be a prop. I want the sword (or axe, or bow, or whatever) to be an inherent part of what I'm doing. It's also against the core ethos of the Null class: "You require no weapons, no tools. You suffice." The Null is also highly psionics-based from day 1, and that's not what I'm after. The class I'm envisioning starts out based on pure skill, and if they have to get some psionic/wuxia nonsense to keep up at higher levels I'm cool with that, but the core of it should be about unparalleled weapon skill.
Rules matter. Draw Steel is not a Lego system where you build your character from building blocks. Classes are designed to be holistic things – that's why Draw Steel doesn't have multi-classing.
It's a TTRPG, all weapons are props. What matters is the fictional descriptions you give. Lots of the Null abilities are perfectly suited for a fictional tweak to become teh sort of preternaturally skilled swordsman like a Zatochi; or blend in with the standard martial arts based swordplay of wuxia style.
Or just do the Vanguard Tactician, who has tons of Im A Big Heroic but Mundane Swordsman stuff going on. Like just oodles of it.
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