Thomas Shey
Legend
I think that might be one of the reasons PF2E, despite some comparisions to 4E, feels very different. It's not that 4E doesn't also have lots of conditions and situational modifiers, but Pathfinder seems to be much more focused on that and a lot less on maneuvering and forced movement. Arguably, that makes it simpler for Theatre of the Mind players, but you now have to manage all these conditions, which feels like it's mostly unevocative book-keeping. It's still very important, because you want to hit and crit your enemy, and not be hit or at least not be critted, but it is kinda dull to me. I'd rather shove an enemy into a fire(ball AoE).
I can see the argument. PF2e is one of the few D&D-adjacents I have any interest in, but the condition-hunting does sometimes feel excessive. I still think its better than the Million Special Cases D&D was prone to in the Bad Old Days, but I can understand someone who finds it tiresome.
Using a tactical map and having abilities that "play" on that map lets you encode conditions in a very easy to understand manner. You now need that map, but you don't need to add and subtract all those numbers.
Eh. I personally don't think swinging all the way the other way actually is an improvement. Not everything that you can do to an opponent is about position.


