What gets me playing Draw Steel and not Pathfinder 2e?

I gotta be honest, over here in the land of my increasingly myopic rules-light preferences, the difference between these two points of view is pretty negligible and academic.

Both are additives to increase the tactical decision making in a combat - and extra things to track. It makes little difference to me if it's conditions with paperclips or where exactly on a grid a mini is.

Mileage certainly varies for folks who want that level of crunchiness, of course!
I have a question: if you are purely into rules light why worry about a thread about Draw Steel and PF2e?

But forced movement isn't really "extra things to track". You're already playing in an environment so there's nothing added to the fiction. If you're helping visualise by means of a sketch map that's not adding rules complexity. And if you're already putting people on a battlemap you're not tracking something else with forced movement, just making use of what you are already tracking.

Forced movement is unlikely to show up in Grant Howitt one pagers -but there's no reason it can't show in something the weight of a PbtA game.
 

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