I see where Matt is coming from, but I think there's room for a "weapon master" type character that eventually develops some type of supernatural abilities from pure skill and/or enlightenment. I mean, look at Xena (who may or may not have divine lineage) or Hawkguy, for example.One of the things I really like about Draw Steel was something Matt discussed in the recent video about the different classes. All of the classes have magical abilities. He said they were thinking about a weapon master character, but rolled it into the Tactician because they didn't see what a "fighter" would do at high levels. If you're wondering why some of the classes are a little less generic, that's why.
And I love this because there are games that have the "BMX Bandit and Angel Summoner" problem. Games where one character attacks a lot and hits really hard, and the other one blasts a hole in reality and hurls enemies to the Dark Dimension just don't work for me.
Now that means Draw Steel classes are more complex than in some games, so that may be a drawback.
I actually had another thought about this potential weapon master class, of having two stages of sub-classes. You could start at level 1 with a choice of e.g. Archer (focus on ranged attacks), Knight (defensive melee character), and Warrior (offensive melee), and then at some later level you choose where your extra oomph comes from (e.g. gadgetry, enlightenment/psionics, supernatural heritage/imbuement), with maybe alternating which kind of cool abilities you get from level to level.