There are some teaching video concepts going, but haven't seen any particularly concise, nor complete. "The dice society" is a channel that seem to have started a project breaking it down very clearly, but the going seem slow. There is a recent Spanish channel that seem to have similar concept with a bit more traction. The MCDM actual play might be one of the best to get a sense of the game, but hardly concise or structured for learning. There seem to be some material from the playtest backer package era, but that might not be the best source for any details.Does anyone have any recommendations for good (preferably concise) how-to intro videos for DS? I find as I get older, I absorb more from the text if I get an audiovisual overview first (this was extra import when getting my civil engineering degree at 50!).
First that come to mind is that the test maneuver seem to cover a lot of this more custom ground. There are also room for free maneuvers. Hiding is also a seperate maneuver that you are pretty free to flavor however you want, and can be done at any point in your move.I do have a question, does anyone know if things like "higher ground" or advantageous terrain/items would work. Like a fighter grabbing a ship's sail and billowing it out to obscure where they are running. I ask this because the discussion of cinematic has been so prominent in the combat discussions, that I was curious it there is a catch all rule or if there are certain skills/powers/abilities that allow creative and cinematic play via a specific rule.
Directors are given flexibility for adjudicating advantageous reasons. High ground is already noted in the rules as one though.I do have a question, does anyone know if things like "higher ground" or advantageous terrain/items would work.
Thanks!There are some teaching video concepts going, but haven't seen any particularly concise, nor complete. "The dice society" is a channel that seem to have started a project breaking it down very clearly, but the going seem slow. There is a recent Spanish channel that seem to have similar concept with a bit more traction. The MCDM actual play might be one of the best to get a sense of the game, but hardly concise or structured for learning. There seem to be some material from the playtest backer package era, but that might not be the best source for any details.
Actually for your purposes I think this one might be the most helpful: It gives a birds eye perspective of many of the subsystems that can help you orient yourself in what is there. For combat specifically, this one seem reasonably to the point for getting a sense of what is going on:
I got to play the Delian Tomb in the official Codex VTT.
It was fun! The adventure was very combat oriented, but that was ok since we had enough to learn for one night. Once people started to get the rules we had some great moments as we started to realise the team fighting combos that are designed into the game.