Draw Steel General Thread [+]

Yep, but I have dinner one day at a time. That doesn’t mean I have “left” steak for pizza. I will have steak again next week. I’m not married to my dinner!
Yeah, but I bet you haven't previously had steak night after night, which is the equivalent to what some groups have done with D&D (i.e. one D&D campaign is just followed by a different D&D campaign). If that's been the pattern, I can see someone talking about them "leaving" D&D for Draw Steel.
 

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The in-game mechanics are likely easier to handle than D&D 5ed. If there is a player that struggles with mechanics, offer them pregen/heavy help out of session to set up the character; but in actual play you can distil the mechanics quite a bit. For instance having a personalised cheat sheet with only the most likely maneuvers and actions for when they have their turn.

I am trying out that to introduce my brothers. I have prepared such cheat sheets, with a basic version (2 most likely maneuvers and actions, no heroic resources), and a more advanced version (~4 most likely maneuver/main actions including heroic resources) - alongside a seperate "card" with what they need to keep track of outside their turn (triggers/heroic resource income, 3 things each). Each of them personalised.

If there are no stigma connected to it (the player know who they are) playing a retainer might also be an option?

Out of combat should be very similar to 5ed in complexity.
Disagree. There is way more to track in DS than 5e. I have no idea how anyone can think this is easier than 5e.
 


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