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  1. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    There is no ability that the game gives to the players to rest unbothered and in a time stop, so it can't be railroading to say no to something they don't have as part of the game. The game provides that you can long rest with the possibility of interruptions, time passing outside the rest...
  2. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Unless the party is evil, it's going to matter to them some way, some how. If the party is evil, the hero(not villain) getting away is going to matter to them in a different way, because an evil party has different priorities.
  3. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Sure, you can play D&D like a boardgame, but of all the playstyles you can engage with D&D, boardgame is the one D&D is the worst at. It's just not good. If I want to play a boardgame, I'm going to pull out a real boardgame that is designed to be a lot of fun, not D&D.
  4. Maxperson

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    Except no. From True Strike. "The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity." This is what I mean. You need to read everything and stop trying to use things in isolation to win the internet. That sentence sets the context...
  5. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I remember. I also remember them telling us that they were radical and would likely fail.
  6. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yes, but my point is that they are only adjusting a small portion of it. Most of the work is set in stone before it ever gets to us. Basically, they're building the car and we are picking what color we want and whether we want air conditioning or navigation.
  7. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You can't design anywhere near an entire game by consultation and the 70% mark. It's inevitable that you will get individual things that get to the 70% mark, but when put together make both worse or are downright incompatible. There's a reason that Design by Committee is a well known bad way...
  8. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Wouldn't the financial success be better if it sold super well for more than 5 years?
  9. Maxperson

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    Not really. If it were, you would do damage even if you miss. The attack as a general rule can either hit or miss. If you hit, you then move on to damage dealing. An attack itself deals no damage. Hits do. The rules lump it together kinda sorta, but it's separate rolls. Once for the...
  10. Maxperson

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    Unless you are arguing that I can walk into a store and any weapon I buy can do radiant damage if I choose, the spell is breaking the natural laws of physics simply by empowering the sword with that energy(used or not). And if the caster is 5th level or higher, the radiant energy emerges...
  11. Maxperson

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    You need to read better. I said the SWING OF the weapon(the attack) does no damage. I never said the impact of the weapon(the hit) does no damage. Just that the attack doesn't.
  12. Maxperson

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    Which just adds more evidence that it isn't the spell that is doing it. It's you. If it were the spell, your stat wouldn't matter. The bonus from Bless is a good example of a spell that is providing the bonus.
  13. Maxperson

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    You, too? Do you understand how ridiculous it sounds for you to make that counter argument? Attack =/= hit. Attack=attack. Hit=hit. You only do damage if you hit. The attack determines IF you hit or miss.
  14. Maxperson

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    I suggest you read the combat rules, because attacks don't do damage. Hits do. If the attack hits, you can do radiant damage. The attack can miss, so it cannot be the attack that does the damage, or it couldn't miss. It would be like fireball. LOL No. You can change it to radiant. It's a...
  15. Maxperson

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    No it doesn't. The hit does the damage. The attack does no damage at all. It's just a mundane swing of the dagger. Again, no. The damage might, if the caster chooses not to do mundane weapon damage only, but the swing of the weapon(the attack) does no damage at all. It's just a swing of...
  16. Maxperson

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    By the way @Paul Farquhar, in D&D force is defined differently in any case. "Force--------------------Pure magical energy" Unless you're suggesting that the natural physical law is pure magical energy, you're barking up the wrong tree with this one.
  17. Maxperson

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    The same with your ability to give bad examples.
  18. Maxperson

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    So again, the actual dagger attack does not. It's just a dagger swing. The rest of it does, but that doesn't make the dagger swing anything other than a dagger swing.
  19. Maxperson

    D&D General Weapons should break left and right

    No. They've never done it, so I've never had to rule on it. They have no idea other than it's subpar compared to the boots.
  20. Maxperson

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    Show me what is physically creating the force. You can't, because it's being generated out of nothingness in defiance of the laws of physics. Force also often has physicality in D&D. Force generated through spells is not using the laws of physics to do it.
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