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  1. Savage Wombat

    D&D 5E (2014) DM: I think my players WANT me to fudge my dice roles!

    Death Tyrants don't get legendary saves? Too bad for him.
  2. Savage Wombat

    D&D 5E (2014) Curse of Strahd help

    I'm betting the party can take Wintersplinter if they apply themselves. I'm constantly surprised by my party in that regard. Go for it! If they start to lose, well, Wintersplinter's not particularly fast, and he'll take time destroying the winery if they run for it. I wouldn't move the Holy...
  3. Savage Wombat

    Unearthed Arcana 5E Psionics Alert! The Mystic Is Back In Unearthed Arcana

    I'm pretty sure that's their attempt to divorce the "psionics" system from the science-fiction "psionics" concept, and see if the player base will go for it. The fluff, you notice, is based around "you're a mystic, a weird hermit-like figure who learns weird magic powers outside of a formal...
  4. Savage Wombat

    Unearthed Arcana 5E Psionics Alert! The Mystic Is Back In Unearthed Arcana

    Well, you just modify Magic Initiate - let's see, one talent, one discipline, and two PSP. Does that seem a little more powerful than the original though?
  5. Savage Wombat

    D&D 5E (2014) How would you update the gargoyle?

    In 2nd edition, I started a plot off with the villain figuring out how to turn large numbers of soldiers into gargoyles. It doesn't matter how many the PCs kill - an entire army of flying soldiers immune to normal weapons guarantees the fall of whatever ordinary city or fortress they're aimed at.
  6. Savage Wombat

    D&D 5E (2014) CoS and Clerics

    In case it's useful to anyone, my nerf to the Icon was this: it's a large, heavy metal statuette. (My memory says fifteen pounds, but check the book.) In order to use the Prot. from Evil effect, the statue had to be out and visible - so the player with it was either holding it with both...
  7. Savage Wombat

    D&D 5E (2014) CoS and Clerics

    I didn't have a light cleric, but I did have a druid who used Moonbeam constantly. The bard had Blinding Smite, and of course we had a paladin, so there was a lot of radiant damage slinging around. It definitely changes things. Mostly I made sure the party was paranoid about how Strahd and...
  8. Savage Wombat

    D&D 5E (2014) I hate rapiers. Do you?

    I didn't care for the d8 rapier, but it didn't bother me too much until the Halfling bard in my CoS game took one. A 3' Halfling using a 3' rapier one handed for more damage than the paladin.
  9. Savage Wombat

    D&D 5E (2014) Curse of Strahd help

    You could just let them beat Lady Wachter at this point - don't even bother have her fight, if it's a foregone conclusion. Make the players either murder her in cold blood or try to arrest her. (Could be fun.) If you want to make a more fun fight, remember she's a demonologist (diabolist?)...
  10. Savage Wombat

    D&D 5E (2014) Curse of Strahd - revenants

    I assumed that the extras only worked against Strahd. The sword damage seemed to be more than sufficient to work over my PCs as-is. You could decrease the CR if you wanted.
  11. Savage Wombat

    D&D 5E (2014) Curse of Strahd help

    My players seemed to love the running Blinsky joke. Were this a video game, they'd have been working on the "toy collector" 100% achievement.
  12. Savage Wombat

    D&D 5E (2014) Curse of Strahd help

    Well, good thing it didn't come up then. I think the spell's too good anyway - it's like the designers felt the players should be able to say "no fair attacking us when we're not playing". Ruins a lot of story options.
  13. Savage Wombat

    D&D 5E (2014) Curse of Strahd help

    My players were terrified to even try to rest in the Castle, even with a Leomund's Hut. (Of course, I was prepared to have Strahd come up through the floor invisibly.) There is one room in the crypt that has the protection of sunlight, which they considered for a while but decided against...
  14. Savage Wombat

    D&D 5E (2014) Curse of Strahd help

    Not a bad idea - but I found the werewolf den to be a little boring as written, so I'd recommend spicing it up a bit. In other notes - my players will probably fight Strahd tonight. The thing I've realized is that, even once they've beaten him - which I think they can do - they have to then...
  15. Savage Wombat

    D&D 5E (2014) Curse of Strahd help

    That's certainly my first thought. Unless you have a particular desire to have Strahd hide the sword in a particular place.
  16. Savage Wombat

    D&D 5E (2014) Curse of Strahd help

    Ravenloft <> Curse of Strahd. Ravenloft generally refers to the campaign setting as a whole, and as such uses tropes and themes designed to enhance the gothic theme. You don't have to ever use anything from these old boxed sets, but when people talk about canonical Ravenloft they refer to...
  17. Savage Wombat

    D&D 5E (2014) Curse of Strahd help

    My party had a lot of "fun" with the discovery that the skull weighed 250 lbs. Luckily the druid pulled a Giant Elk out of the bag of tricks and they were able to rig a travois. Good thing the corridors were barely wide enough for the beast. According to the rules of Ravenloft, Strahd can't...
  18. Savage Wombat

    D&D 5E (2014) My house-rules for extreme weather and sleeping in armor

    When I was considering similar rules, I used a Survival check instead of a saving throw. Seems more thematically appropriate. But you wouldn't want the DC too harsh in that case - you don't want to make a skill feel "mandatory".
  19. Savage Wombat

    D&D 5E (2014) Retrofitting SKT for a monstrous party (or, how Volo's guide ruined my campaign idea)

    I think either 2 or 4. I'd suspect that anyone playing a goblin PC wants to play a goblin, not a human with goblin powers. Being a mistrusted monster is part of that. You probably want to figure out - perhaps with your players - what the group's "story" is. Are they misunderstood heroes...
  20. Savage Wombat

    D&D 5E (2014) Aasimar too potent for Curse of Strahd?

    In the Ravenloft campaign setting, paladins came with the drawback that the Darklord of the domain automatically sensed the presence and location of the paladin. One can easily justify this applying to Aasimar. You could even get most of the benefit of this just by implying to the players that...
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