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  1. Lanefan

    D&D General Why Enworld should liberate D&D from Hasbro

    I think you've just identified the primary overarching problem with modern society in a single sentence. People forget how to play, beyond just D&D, and for some stupid reason they equate this with "growing up".
  2. Lanefan

    D&D General Why Enworld should liberate D&D from Hasbro

    I'd argue the same, and it's a huge difference. A game marketed to 20-somethings can include adult or off-colour content and doesn't have to be sanitized for the kids, and 70s era D&D was all of this - and was better for it. During the 80s the marketing focus got steadily younger, or so it...
  3. Lanefan

    D&D General Combat Against Player Engagement: A Systemic Challenge

    This still raise more questions than it answers, though: --- "the GM offers [someone the option to act immediately]". It's completely GM-controlled, then? I ask because active, engaged players will very quckly start jumping in and asking for - or outright claiming - the chance to react at...
  4. Lanefan

    D&D General Why Enworld should liberate D&D from Hasbro

    I parsed "a game dying" or "a game being lost" to mean an individual table or group ceasing play and disbanding. Which, worldwide, probably happens a few thousand times a week anyway. Meanwhile and at the same time, just as many new groups or tables coalesce and begin play. Where the OP's...
  5. Lanefan

    D&D General Why Enworld should liberate D&D from Hasbro

    There was a lot of the bolded going around in the late 1990s-early 2000s as people thought back on their 1e days in the early 80s. WotC was able to use that nostalgia in their 3e marketing, and it worked.
  6. Lanefan

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    The problem isn't balance in itself, the problem is that the balance was achieved through same-ness. When one class looks mechanically very much like all the other classes, yes they're balanced but it's at cost of mechanical difference, and it's that difference that provides that flexibility...
  7. Lanefan

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    If these are all intended to be PC-playable, what drawbacks or penalties do the non-Humans get in trade-off for their extra abilitles, so as to keep them the least bit balanced with Humans?
  8. Lanefan

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Problem with having several small (actually, medium-size) companies each publishing and promoting their own systems is that inevitably two things will happen: --- the hobby will fracture into camps each supporting their preferred system --- some of the disputes between those camps will get ugly...
  9. Lanefan

    D&D General Combat Against Player Engagement: A Systemic Challenge

    That the foes can and will use the same tricks as the PCs (assuming all else is equal) is a given. Context? What's that? "There's six Ogres approaching, here's their positions. What do you do?" is all this player needs. Other people can worry about the whys and wherefores. Yep - seen that...
  10. Lanefan

    D&D General Weapons should break left and right

    That's fairly easy to deal with: whoever last flew it counts as the current "owner". Like as if flying it achieves instant small-a attunement but just carrying it around does not. Less reputable characters could take shameless advantage of this - sell the broom to someone, take the money...
  11. Lanefan

    D&D General Weapons should break left and right

    Being able to fly over the front line in a tight passage in order to get to the back-line casters is huge. Also, if a foe is otherwise surrounded you can attack it from above unless there's no room between the foe's head and the ceiling. And best of all, terrain becomes a non-factor. The...
  12. Lanefan

    D&D General What's your view on a pirate-driven campaign?

    Depending, of course, how deep the water is. Most of the Mediterranean is relatively shallow, as are most coastal waters*. The open Atlantic or Pacific, not so much; and while Water Breathing lets you breathe down there it doesn't solve the pressure problem... * but not all - there's places...
  13. Lanefan

    D&D General Weapons should break left and right

    Of course they wouldn't; and neither would I, given that a simple Dispel Magic at the wrong moment would kill me outright. The Saddlebag has some good and cool magic items but that, I'm afraid, is not one of them.
  14. Lanefan

    D&D General Weapons should break left and right

    The bolded is, to me, rather shocking. Next to invisibility, always-available flight is the best individual ability a character can have! So useful in so many situations, even including combat.
  15. Lanefan

    D&D General Weapons should break left and right

    Huh. I must have nerfed the remote-action piece without even realizing it, as I've never let brooms do anything without a rider on board. That said, I see I wasn't misremembering about there being a weight limit, namely 182 + (14 x 30) or 602 lbs. after which it has a move rate of 0. I guess...
  16. Lanefan

    D&D General Weapons should break left and right

    It went along with their whole resistance to magic piece. Dwarves and Hobbits couldn't be arcane casters, and got save bonuses vs magic. The Gnome being on that list, however, doesn't make sense.
  17. Lanefan

    D&D General Weapons should break left and right

    If brooms in fact no longer have a weight limit, slapping a lead keel on one side is the obvious solution. Failing that, hanging a keel from the broom with stout rope works, though it makes takeoff and landing more awkward. Next phase in this evolution: Tenser's Floating Disc becomes Tenser's...
  18. Lanefan

    D&D General Weapons should break left and right

    3e merely formalized and named a concept that had been around since day one: that you could only wear two magic rings at a time, one on each hand.
  19. Lanefan

    D&D General Weapons should break left and right

    A few of those elements are new to me and given their addition, I can see why you'd think it overpowered. I'm fine with no limit on usage, it having a decent flight speed, and no attunement. I'm not so keen on having it operate remotely - I mean, even Harry Potter has to use a summoning spell...
  20. Lanefan

    D&D General Weapons should break left and right

    The bolded is where we disagree, I think. And if a player wants to have their character spend the time, money, and creativity to make the Broom more useful, I'm fine with it! Note however that adding a saddle is going to make carrying passengers somewhat more difficult... Then again, I also...
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