James Gasik
We don't talk about Pun-Pun
'Fraid not:Really? That was never a thing in AD&D when I played it. Never saw a limitation on 2 rings before. That was a totally new idea in 3e.
'Fraid not:Really? That was never a thing in AD&D when I played it. Never saw a limitation on 2 rings before. That was a totally new idea in 3e.
Well, the thing to remember is that AD&D had actual rules for maneuverability in flying combat. So, turning radius and that sort of thing mattered.Interestingly, this is a feature of the AD&D version of the Broom:
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Gee, you don't say. Never? Could it possibly be that your players know that purchasing something like a Broom of Flying isn't worth it because you're going to add in a bunch of extra restrictions, and instead simply choose something else? Gee, shock.LOL That broom gang sounds awesome.
And yeah, I've never seen a Broom of Flying purchased, either. I've seen lots of Boots of Flying purchased in those games that allow magic item buying. And the occasional Flying Rug.
Heh. Went and dug up the DMG. I was wrong. My bad. One rule that I don't think ever came up was that rings failed 20% of the time for gnomes, dwarves and halflings. Was there any justification ever given for that?'Fraid not:
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No. They've never done it, so I've never had to rule on it. They have no idea other than it's subpar compared to the boots.Gee, you don't say. Never? Could it possibly be that your players know that purchasing something like a Broom of Flying isn't worth it because you're going to add in a bunch of extra restrictions, and instead simply choose something else?
To a degree. From personal experience, that's usually case when there is heavy focus on the combat in the game. Then standard loadout is usually +x weapon/armor/shield, ring of protection, cloak of resistance, +x item to primary stat, with some variations depending on the class. On the other hand, when combat becomes sparse, then players mix it up a bit and start to choose fun or cool items. Key is - they need to perceive item as useful, be it in meaningful way to help them achieve their goals, be it in using in in fun creative way to prank and troll NPCs.The point is that the players will ALWAYS choose the most practical item.
It went along with their whole resistance to magic piece. Dwarves and Hobbits couldn't be arcane casters, and got save bonuses vs magic.Heh. Went and dug up the DMG. I was wrong. My bad. One rule that I don't think ever came up was that rings failed 20% of the time for gnomes, dwarves and halflings. Was there any justification ever given for that?
Huh. I must have nerfed the remote-action piece without even realizing it, as I've never let brooms do anything without a rider on board.Interestingly, this is a feature of the AD&D version of the Broom:
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The bolded is, to me, rather shocking.As a DM who goes mostly with "rule of cool", playing with other DMs of similar mindset, no brooms or boots were ever purchased. For some reason, ability to fly never had that much appeal, at least not on the individual level. On the party level, sure, but that's like having private jet, you use it to save time on travel.
LOL. And why do they think that it's subpar compared to the boots?No. They've never done it, so I've never had to rule on it. They have no idea other than it's subpar compared to the boots.