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  1. GrimCo

    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    It depends on the type of game. If the game is about survival in post apocalyptic wasteland where resources in the game world are sparse, tracking stuff is essential part of game play experience. Mundane logistics are part of fun. If the game is mistery solving urban fantasy in modern day...
  2. GrimCo

    D&D General Explain 5(.5)e to me

    Sure. But old editions had - save or die, save or suck, energy drains, level drains. 5e doesn't really have save or die, has some save or suck, level and energy drain is removed. Insta kill, by RAW, is almost non existent in 5e.
  3. GrimCo

    D&D General Explain 5(.5)e to me

    Yeah, we did roll for hp and roll for stats. Then we switched to max at 1st. But still, old editions were more leathal. Lower defenses, lower hp, slow recovery and less healing magic.
  4. GrimCo

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    Yes, that was best thing about 2e settings, they really felt unique and different from each other. DS game was very different than FR one, with unique races, classes, equipment lists etc. In 5e, it's like designers are afraid to remove stuff or make any drastic changes to player options. @mamba...
  5. GrimCo

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    I'm interested in mechanics of it and whole defiler/preserver thing with magic and 5e classes all having at least one caster subclass and quite a few full casters. To capture the spirit of DS, they would need to do lot of reworking on that side ( classes, races, feats etc). In 2ed, DS was...
  6. GrimCo

    D&D General Explain 5(.5)e to me

    And for those who find regular 5e too high power, i would strongly recommend looking at LotR 5e. 5e game chassis, but all classes are reworked, power level is toned down, it caps at level 10.
  7. GrimCo

    D&D General Explain 5(.5)e to me

    Max HP at level 1 became RAW from 3ed onward. In 1&2, RAW was roll for hp, and we played it mostly as written, so roll and pray. Same with stats (hated rolling for stats also, gimme point buy or fixed array any day). Even with max at 1 (tried it), 4 hp and AC 10, means you need copious amount of...
  8. GrimCo

    D&D General Explain 5(.5)e to me

    Might be that ( or people taking henchman and having more than one character in same party). But, we played it standard (5 players, one character each, no henchman/hirelings). With 1 hp, AC10 and 1 spell. Wohoo. Cast once, run away rest of the session (or at least until someone sneezes at you )...
  9. GrimCo

    D&D General What D&D Would You Use For A Dungeon Focused Campaign?

    For H&S Diablo style - 4e. For more Darkest dungeon feel - any pre 3x edition.
  10. GrimCo

    D&D General Explain 5(.5)e to me

    @Clint_L How? Seriously, how? We played 2e a bit and with rolling for hp, my wizard was down in first fight. Thief did better, lasted 2 rounds.
  11. GrimCo

    D&D General Explain 5(.5)e to me

    My group is bunch of younglings by enworld standard (we range from late 30s to mid 40s). Also, this is about 2014 version only. We grew up on late 2ed ad&d and 3.x. 5e mixes simplicity and rulings over rules from 2ed with codified powers for all classes from 3ed. That's why we love it. In 5e...
  12. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Yep. In 2e and 3.x, tiny hut offers protection from natural elements (rain, snow, sandstorm, extreme cold/heat, winds up to hurricane level and barres entry to creatures). But you can shoot from outside in, you can cast AoE spells from outside in. It's practical, but not game breaking. And...
  13. GrimCo

    D&D General Poll: How many Role Playing Games do you play besides D&D?

    There are 3 i like and occasionally play - 7th sea 1st ed, Cairn, nWoD. Currently? We are still on hiatus, last session was in June. We barley manage to play our main D&D campaign, let alone anything else. :(
  14. GrimCo

    D&D 5E (2014) How To Make High Level 5E Work.For You +

    This is just my experience with my group, so take it for what ever it's worth. I actively embrace 5MWD and going nova every fight. High level characters are powerful and we play those level to feel that power. To have ability to stand in front of small army, laugh at their faces and steamroll...
  15. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Or, we can create new spell, by combining those 2, which would replace LTH. Let's keep Secure shelter as base, put it as level 3 spell (it's weaker than LTH, so no need to be higher level). Keep it as a ritual. Then, at up cast, we give it properties from Hidden lodge. It's physical building...
  16. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    @Hussar Found solution. 3.5 spell, 4th level. Leomund's Secure shelter. Secure Shelter :: d20srd.org I knew i read somewhere version that creates literal physical building. Good thing ChatGPT can search stuff.
  17. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Well, they (wotc and design team) had ample oportunity to add it in official errata. It's 3 words (and floor bellow) to add to spell description. Since they didn't, by official, RAW, Tiny hut (2014) doesn't have floor. What Crawford said on social media, is his personal opinion, not official...
  18. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Hemisphere, as in half sphere. Also, wording - around and above. Never did it mentions that it extends below. In 3.x, it explicitly stated in spell description that extends below. I'm using 2014 rules, since, you know, not all of us have switched to 24 rules. Sure, if it sphere again, that...
  19. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Wizards and bard tend to be so popular that almost all parties in last 10 years had at least 1 of those, usually both ( sometimes single classed, sometimes multi classed). It's not really invulnerable. It's dome. "A 10-foot-radius immobile dome of force springs into existence around and above...
  20. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Our party compositions tend to be caster heavy. In last campaign we had 4 (warlock, wizard, bard and druid), but generally, at least 2/4 are full casters and other two are either mc with full caster, half casters (with fc mc sometimes), or casting subclass.
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