Search results

  1. GrimCo

    You're approached by a Hollywood exec...

    So much material, so few off top. Incal/Metabarons as tv series, HBO production, big budget. Nikopol Trilogy. While it did have french movie adaptation, it's only based on single volume. This one would be solid for adult animation. Blueberry - again, had french adaptation starring Vincent...
  2. GrimCo

    D&D 5E (2014) Spellcasting Monsters, Spell Slotlessness, Bonus Actions, and Intent

    @Micah Sweet You have strong preference for in game consistency in relation to game mechanics, as in, in game fiction that reflects rules. On the other hand, personally, most of people i know, don't. They have zero problems with monsters and pc-s playing by different rules and don't even try...
  3. GrimCo

    D&D 5E (2014) What could 5E do to make wealth worthwhile?

    Remember, lot's of tables don't use xp. Milestone leveling has become more mainstream, specially with newer generations. So tying gold and xp is out of the picture. While 3.x went into other extreme with magic market, at least it gave you something tangible for money. That and some sweet...
  4. GrimCo

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Or one can just throw massive amounts of low level "mundane" opponents if they don't wan't to venture into extra planar creatures. Agree. Support on how to run it via solid advice is non existent in DMG. While you can run lv 7 and lv 17 adventure in similar way, it doesn't work that great. Or...
  5. GrimCo

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I would say that's where D&D fun lies. In it's core, dnd is about tactical level skirmishes. Be it against lowly goblins or demon lords, it's still mostly revolves around combats. Mechanics and character abilities are 90% combat oriented. I have. It's called Houses of the Blooded. If my...
  6. GrimCo

    D&D 5E (2014) What could 5E do to make wealth worthwhile?

    They pay other people to go out, risk their life and health to acquire more riches for them while they live comfortable life on semi passive income? Cause any adventurer with enough common sense would do just that. Or retire after few good hauls. No point in risking your neck when you can live...
  7. GrimCo

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Agree. They could have those tiers, but it should be strictly optional. And to be honest, personally, if high levels shifted to more of a domain management and faction power dynamics, i would rather play Houses of the Bloodied that is designed for that kind of games. D&D just isn't good at that...
  8. GrimCo

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    What was response from your players? My group didn't particularly like it. It took too much time. I rolled individual initiative for every monster so some of the monsters, due to shear number of them, could act before players, cause when i ran one or two high level ones, if players won...
  9. GrimCo

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I once used 25 cr 1 creatures as a encounter for level 17 party. They came in waves of 5 round after round, but in xenomorph style ( from different directions in all 3 dimensions). Some spells that are AoE don't have description of area effect in all 3 dimensions, or it's kind of vague (30 feet...
  10. GrimCo

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    As an option, that would be cool. But not everyone want's to play fantasy simcity. Some people still want to kick ass and chew bubble gum. And they want to do it at grand scale. Domain management fundamentally changes game play unless it's something that is done via few rolls between sessions...
  11. GrimCo

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    This is pure anecdotal and just based on feeling. But i think that high levels were always meant to be endgame content. You hit them few session before the big epic finale of campaign, you enjoy your moment of glory, epilogue rolls, campaign ends and that's it. Avengers assembled, fought...
  12. GrimCo

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Well, WoTC had 10 years to do it during 5e run, so it's not likely that they'll do it with 5.5.
  13. GrimCo

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    High level play requires decent amount of system mastery on both DM and player side. On the player side, people need to know what their characters are capable and what tools are at their disposal, otherwise, turns can take forever. Classes in 5e generally have more stuff they can do compared to...
  14. GrimCo

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Did WoTC ever give official stats for Elminster, Simbul and characters like that? Cause if i'm not mistaken, PC and NPC/Monsters aren't following same creation rules in 5e. And while they did cap levels at 20 by not having concrete rules for epic level games and advancement, beside epic boons...
  15. GrimCo

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    You play in person or online? Cause, in person, over work week, with relatively young kids, it's out of the question, at least on regular basis, at least for our group. I personally, don't play online. If i can't play in person, i would rather not play at all.
  16. GrimCo

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Oh, we try to do that. Every Sunday, 9:30-12:30/13. If at least 4/6 of us can make it, we play (unless DM is one of those that can't). But we have hiatus for winter school holidays (2 weeks Christmas till Epiphany plus week in late February) and when we have national holidays that connect with...
  17. GrimCo

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Life gets in the way. Death by inactivity. From personal experience, you get excited, play 2-3 weekly sessions in the row, then you get couple of week where someone can't play, then you play session or two, then again couple of weeks of no play. Before you know, that 6 sessions was spread over...
  18. GrimCo

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Sure. But 5e high level characters ( tier 4) are powerhouses. Now, depending on the type of setting you run, those kind of characters can be so exceptionally rare that everyone knows about them (think Hercules level) and only very brave and very stupid try to mess with them. In a setting a la...
  19. GrimCo

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I ran decent amount of 5e high level adventures. First off, characters are powerful. Real powerful. Creating chalenging encounters starts to be problem. If you throw one or two high CR monsters, if party is decently optimized, they can wipe it first round, eventually 2 rounds. What usually...
  20. GrimCo

    D&D 5E (2014) What could 5E do to make wealth worthwhile?

    Depends on type of campaign and type of players. In casual h&s game, unless they can buy stuff that directly impacts their character performance, most players don't bother with other money sinks, cause it doesn't add anything to their play. In my personal experience, beyond level 3-4, gold...
Top