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    What Do You Think Of As "Modern TTRPG Mechanics"?

    I can tell you what I took away from your "aimless" comment (and some of the elaboration/discussion it prompted, eg from @Campbell): A system is aimless, in this sense, if it adds on elements intended to represent this and that component of the fiction - eg encumbrance rules to represent how...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    What are the "meta-mechanics" in Apocalypse World?
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    I'm not sure what you mean by "style". But your first sentence in the second quote seems to identify the theme/goal of GURPS. It expresses a certain way of thinking about the world, and how action within the world produces results.
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Wilderness play, in OD&D and early AD&D, is structured fairly similarly to dungeon-crawling (map-and-key framing and resolution of movement) but with a different resource clock. I don't think it's all that well designed. I also think it's secondary to dungeon-crawling. I don't think differences...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    I'm on the side that thinks that OD&D (and Gygax's AD&D, at least up until the end of the PHB and for good chunks of the DMG) had a clear focus and associated intention: namely, skilled-play dungeon-crawling, with map-and-key as the core method for establishing what scenes the GM presents to the...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    I think of "modern" more as pertaining to a RPG's overall design, rather than its mechanics. To me, a game feels "modern" if (i) it is clearly not a wargame or wargame variant, but (ii) it does not rely on unmediated GM curation/decision-making to ensure that the game "goes". The earliest RPG I...
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    D&D 5E (2024) How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?

    There are other FRPGs that use a "fade away"-style rule. For instance, ere is the Torchbearer 2e rule for an absent player (from the Scholar's Guide, p 25): If your group plays an ongoing game and a player misses a session, they get a little boost to help them catch up when they come back...
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    D&D General How Much D&D Stuff Is There Anyway? Part 3: Magazines

    I've got the Dragon Archive - I think I know where the CDs are, but all the PDFs are on a hard drive too. But Dragon had the most influence on me in the mid 80s (issues from around about 90 to about 110 or thereabouts). I remember the Gygax article on demi-human level limits; Tables and Tables...
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    D&D General Beginning under the Dark Sun (How to approach the setting ?)

    To add a bit to what's been posted: I see Dark Sun as D&D's version of sword-and-planet fantasy. The overall vibe is S&S, but the substantial foregrounding of psionics adds a sci-fi twist. Sorcerer-Kings, their Templar servitors, etc can (in my view) be portrayed as if they just stepped out of...
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    D&D General The Great Railroad Thread

    There can also be more to it than the quality of performance. When watching a film or a theatrical performance, I don't have the opportunity to intervene and diffuse whatever tension might be rising. The performance may generate pathos, or may incline towards bathos, but either way I have to...
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    D&D General The Great Railroad Thread

    Agreed! One technique that I use as GM - and it's hardly revolutionary - is to ask each player how their PC came to be in <the situation>. I'll work with them to help, if useful/necessary. This can help establish a bit more backstory, and also connections between the PCs.
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    D&D General The Great Railroad Thread

    Crooks gather in back rooms, sure. But they're generally already known to one another.
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    D&D General The Great Railroad Thread

    To me, it seems that a lot of RPGers identify resemblances based on features like names, appearances, and the like, rather than by reference to theme, the way events are framed and resolved, etc.
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    D&D General The Great Railroad Thread

    I don't know sci-fi literature well enough to know how many sci-fi stories start with the PCs as mercenary-types who are hired in a starport dive. I don't think I've ever seen it in a sci-fi film, but maybe I've forgotten some example of it. I don't know how important inns are to the...
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    D&D General The Great Railroad Thread

    Keep on the Borderlands is an example of a module where the intended play is pawn stance, and the starting point is low(ish) stakes. But the players are still given the full set-up from the outset: they know that they are at the Keep to defeat the humanoids of the Caves. Acquiring further...
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    D&D General The Great Railroad Thread

    The only meeting in an inn, in LotR, is Strider meeting the Hobbits. And that is not a "quest-giver" looking for doughty adventurers. The Hobbits are already well-known to one another, and friends/relatives/staff. Gandalf is well-known to them. And they meet Gimli, Legolas and Boromir at the...
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    D&D General The Great Railroad Thread

    This seems like a description of what I called "pantomime play", and/or what @TwoSix has called "thespian play: everyone knows where it's heading - namely, to the players having their PCs take up the GM's proffered opportunity for adventure - but it is played out, rather than everyone just...
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    Traveller: the iconic science fiction roleplaying game

    When I started a Traveller game in 2017, I took the advice of one of the early White Dwarf Traveller authors - I think Andy Slack - and had each player roll up two PCs. For some of the players this lead to a main/secondary approach, although for one or two of them both PCs have been "mains"...
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    D&D General The Great Railroad Thread

    Another thought on the low-stakes start. There is a certain interpretation of/approach to the idea that "the player controls the PC, the GM controls everything else" according to which the GM deciding to start things at the adventure site or in situ is the GM improperly playing the PC. I mean...
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