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  1. W'rkncacnter

    Level Up (A5E) Combat Maneuvers Feeling a bit Underpowered?

    oh dear god, precision attack plus stunning assault...yeah no i'd never allow that.
  2. W'rkncacnter

    D&D 5E (2024) What should the 15th Class be?

    are these really worth being a WHOLE CLASS, though, or just a subclass or two? genuine question, i'm not sure.
  3. W'rkncacnter

    D&D 5E (2024) What should the 15th Class be?

    a magic baker is just an alchemist artificer, and a lawyer is just a charisma rogue. ;) but seriously, an anti-magic user (like a wh40k null) would be sick. i do think that might fit better as, like, a fighter subclass or something, but still.
  4. W'rkncacnter

    D&D General Weapons should break left and right

    the only swords i can think of that were used as primary weapons would be greatswords (e.g. zweihanders, claymores, odachis, miaodaos, etc.) and the gladius. i think also the falx? am i missing any?
  5. W'rkncacnter

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    judicator's judgement from on high...? i figured it was an intentional balance decision, but i think giving a pistol to the iconic is a little...misleading? since it implies pistols are synergetic with the class when they're not. i do agree (and i'd go a step further and say that all martials...
  6. W'rkncacnter

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    i will say, the classes seem very strong. they all get a lot of skills (the inquisitor and slayer get FIVE, which is crazy because that's more then a rogue), and the inquisitor gets extra attack AND sneak attack-esque radiant damage AND up to 7th level spells. i think other then skills the other...
  7. W'rkncacnter

    ZEITGEIST Zeitgeist on Roll20 progress

    sorry to hear the year did you so badly. hopefully the rest of the year and the next are better for you.
  8. W'rkncacnter

    ZEITGEIST Zeitgeist on Roll20 progress

    hey man, it's been a while. you doing alright?
  9. W'rkncacnter

    Other D&D Variant What is your favorite version of D&D offshoot/D20 fantasy today? Tell us why it is the best!

    out of all of these listed i've only had the opportunity to play a5e and pf2e. i quite like both of them - pf2e is a very cohesive game, and a5e feels to me like if you actually finished writing 5e 2014. i'm pretty interested in trying 13th age, i own castles and crusades (though likely won't...
  10. W'rkncacnter

    D&D General Weapons should break left and right

    i mean yeah spears are done kinda dirty ngl that said other polearms exist, so...spears shouldn't ALWAYS be better...
  11. W'rkncacnter

    Level Up (A5E) How does Combat Directives (marshal) work, actually?

    ...oh, so...so we agree, then (except maybe whether or not you get a second attack from any attack maneuvers, i would say no to that and say instead that the maneuver gets added as a rider to the commanding presence attack). also i'm pretty sure OP was never asking if you can take ANY action...
  12. W'rkncacnter

    D&D General Hit Points are a great mechanic

    ah, my bad, sorry about that
  13. W'rkncacnter

    D&D General Weapons should break left and right

    you joke, but escape from tarkov exists.
  14. W'rkncacnter

    Level Up (A5E) How does Combat Directives (marshal) work, actually?

    no, it says they can simultaneously use a maneuver. i'd still agree that the attack granted from the reaction would be mixed in with a maneuver that normally lets you attack, but "simultaneously" and "instead" are very different words with very different meanings.
  15. W'rkncacnter

    Level Up (A5E) How does Combat Directives (marshal) work, actually?

    extra attack specifies it only works on your turn, so no, you can't get extra attacks from combat directives (this is actually something i didn't notice the first time someone asked about combat directives over a year ago, apparently). otherwise i'd say the maneuver just works like it normally...
  16. W'rkncacnter

    D&D General Weapons should break left and right

    micah, with all due respect, it's the D&D General subforum. you really need to stop arguing this, you're never gonna win this relevancy argument.
  17. W'rkncacnter

    D&D General Weapons should break left and right

    the ability to effectively swap weapons in a fight. it really doesn't matter how few or many weapons my character's specialized in if i'm forced to either drop my weapon or follow a flow chart to swap to a new one without wasting my entire turn.
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