a magic baker is just an alchemist artificer, and a lawyer is just a charisma rogue. ;)
but seriously, an anti-magic user (like a wh40k null) would be sick. i do think that might fit better as, like, a fighter subclass or something, but still.
the only swords i can think of that were used as primary weapons would be greatswords (e.g. zweihanders, claymores, odachis, miaodaos, etc.) and the gladius. i think also the falx? am i missing any?
judicator's judgement from on high...?
i figured it was an intentional balance decision, but i think giving a pistol to the iconic is a little...misleading? since it implies pistols are synergetic with the class when they're not.
i do agree (and i'd go a step further and say that all martials...
i will say, the classes seem very strong. they all get a lot of skills (the inquisitor and slayer get FIVE, which is crazy because that's more then a rogue), and the inquisitor gets extra attack AND sneak attack-esque radiant damage AND up to 7th level spells. i think other then skills the other...
out of all of these listed i've only had the opportunity to play a5e and pf2e. i quite like both of them - pf2e is a very cohesive game, and a5e feels to me like if you actually finished writing 5e 2014. i'm pretty interested in trying 13th age, i own castles and crusades (though likely won't...
...oh, so...so we agree, then (except maybe whether or not you get a second attack from any attack maneuvers, i would say no to that and say instead that the maneuver gets added as a rider to the commanding presence attack).
also i'm pretty sure OP was never asking if you can take ANY action...
no, it says they can simultaneously use a maneuver. i'd still agree that the attack granted from the reaction would be mixed in with a maneuver that normally lets you attack, but "simultaneously" and "instead" are very different words with very different meanings.
extra attack specifies it only works on your turn, so no, you can't get extra attacks from combat directives (this is actually something i didn't notice the first time someone asked about combat directives over a year ago, apparently). otherwise i'd say the maneuver just works like it normally...
the ability to effectively swap weapons in a fight.
it really doesn't matter how few or many weapons my character's specialized in if i'm forced to either drop my weapon or follow a flow chart to swap to a new one without wasting my entire turn.