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  1. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Obviously I see extra art and a larger font as unnecessary, but the other two are a choice I can understand.
  2. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Space issues? What did they put in instead?
  3. Micah Sweet

    Long-term survival rules?

    The Quiet Year is an excellent tool for worldbuilding before a campaign begins, if collaboration at that stage between the GM and the players is desired by all. I've used it that way twice, including in my current Level Up post-apocalyptic campaign, inspired by its use in the podcast The...
  4. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Oh yes, which is why I avoid it whenever I can in my games.
  5. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'd rather just run looser, ala the TSR editions and the games inspired by them. Have what the PCs experience in the world derive from setting logic rather than relative challenge, and let the players make their own choices (through their PCs) whether to push on or find a safe haven in which to...
  6. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I agree regarding WotC and its design team (all that you said), but I will note that sometimes designers are the company they work for, or at least are a lot closer to them. And IMO these generally result in better games.
  7. Micah Sweet

    Long-term survival rules?

    I would make use of Kevin Crawford's Ashes Without Number settlement rules. The base game including these rules is free on DriveThruRPG, and like the rest of his work it really is excellent, especially for worldbuilding and exploration-based play.
  8. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    How long does the rest last in this paradigm? And are you taking it because that's the minimum allowed time between rests, or because you happen to be in a place where the rest is possible?
  9. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    None of those games are going out of their way to present an unintentional system that can appeal to the broadest possible customer base. They all have goals beyond just getting everyone to buy their game. I've seen no convincing evidence that WotC has such goals, and I refuse to believe that...
  10. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Again, do you think a complete redesign of D&D is likely to increase WotC's profits over where they are now, without any significant drop in the meanwhile? That's IMO what would need to happen for WotC to do as you suggest, and they'd have to be pretty darn sure it would break that way.
  11. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    To me, that "system" is good advice, not hard rules that try to codify what is IMO more art than science.
  12. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Would all that testing result in a game that would make WotC even more money, enough to compensate for the time lost to development? Becsuse if not there's no way they would do it. And they would have to be pretty sure it would increase profits, because they've been shown to be pretty...
  13. Micah Sweet

    D&D General Weapons should break left and right

    Exactly how strict the mechanics of various PC abilities are can will vary a lot depending on the ability and the game.
  14. Micah Sweet

    D&D General Weapons should break left and right

    By the averages of 5e, most of your PCs have magic powers. Sounds like special effects to me.
  15. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    It is the one thing I credit WotC for at this point: being successful enough to spawn better versions (for me) of their games from other designers.
  16. Micah Sweet

    Would you purchase an expansion, from a different system than you use, to adapt for your preferred system? If yes why?

    I use Encyclopedia Magica in my Level Up game, and use worldbuilding rules from a variety of other RPGs.
  17. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I guess. Never understood why a company like WotC can't just make a successful game that people like and pay for. It has to be number one, with all the annoying knock-on effects associated with that need.
  18. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Not sure what you intend the end if that sentence to be. I know D&D has more players. I also know all those games have players and are successful by their own standards.
  19. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    There are modernized/updated versions of B/X with more options, like OSE and ACKS II. And there are more modern games inspired by old school ideas like the Without Number series and Shadowdark. It doesn't have to be the official game.
  20. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Teaching the basics IMO is what starter sets are for.
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