Search results

  1. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Takes a long time in those games to make it that high though, and when you do the game wants you to start empire-building anyway.
  2. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I believe you're both right. You'll get judgment from one side of the aisle or the other no matter what you espouse.
  3. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Not sure those two activities can be fairly compared.
  4. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    What I'm hearing from this is that BECMI is great. Well and truly agreed. The B/X <slash> BECMI model base is my preference for classic D&D-style play.
  5. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yup. I feel this set-up is distressing common, and the social contract combined with the official rules puts pressure on the GM to knuckle under and give up on their preferences in this matter, which leads to an unhappy GM and, ultimately IMO, a poor game.
  6. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'd love to see 3pp tackling this issue!
  7. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Unfortunately for some folks here, I feel this has to remain a table issue unless WotC can be convinced that there's money in promoting a different paradigm of rest & recovery.
  8. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Of course, it's always possible that the players are having fun with the nova loop and 5mwd, but the GM wants something else. That's certainly where I'd fall, and it's a real problem.
  9. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think the anecdotes of folks here have shown that your perspective on time pressure and its effects on players is not an unassailable position. Some people won't care, and others will take said pressure as the mark of an adversarial GM and push back outside of play.
  10. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It is possible to disagree with someone's opinion and choices, even strenuously, while still respecting their right to make those choices. Otherwise folks can't really discuss different perspectives.
  11. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Isn't 3) just 2) (narrative rhythm) in a different context?
  12. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    PCs are welcome to assume time pressure in every scenario, but if it isn't apparent I'm not going to bring it up without cause.
  13. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    There can be time pressure, it just isn't always or nearly always a thing in every adventuring activity IMO. Even when it is there, it isn't always or nearly always so strong that taking a day off to rest is ridiculous. That's part of the setting too.
  14. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Excellent point. I use similarly broad tables in my Level Up game.
  15. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I suspect it's because players really like it, but maybe that's just me.
  16. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The tomb full of undead. Far less likely to generate time pressure on its own than your count's mansion scenario
  17. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The rules about resting aren't exactly "murky" IMO, but you have every right make your own houserules at your table, so long as the players are on board (and it sounds like they are).
  18. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I don't use Leomund's Bunker in my 5e, but yeah, pretty much.
  19. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That is IMO a decent way to generate pressure, especially when the in-setting circumstances don't do that job already. But even that isn't plausible in every circumstance.
  20. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I agree time pressure can be a factor often, but since it doesn't have to be, and there are plenty of plausible scenarios where it isn't, I don't believe that assuming it is a logical choice to make.
Top