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  1. Charlaquin

    D&D 5E (2024) Hellfire Club Starter Set

    That one is very dependent on where you live. My understanding is that in Australia it’s pretty socially acceptable, whereas in the US, it’s… still considered highly inappropriate by most, but not as much so as it used to be.
  2. Charlaquin

    D&D 5E (2024) Hellfire Club Starter Set

    How “Stranger Things-y” are the adventurers? Like, are they referential to the point of being distracting, or do they seem like they could slot into a non-Stranger Things related setting pretty easily? Somewhere in-between?
  3. Charlaquin

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    1. Perception 2. Investigation 3. Arcana 4. Insight 5. Stealth 6. Persuasion 7. Intimidation 8. Deception 9. Sleight of Hand 10. Athletics 11. Acrobatics 12. Survival 13. Medicine 14. Nature 15. Religion 16. History 17. Animal Handling 18. Performance I ranked Arcana near the top because I know...
  4. Charlaquin

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Random encounters don’t have to just be wandering monsters. Any complication you want to be able to occur at repeated but unpredictable intervals can go on a random encounter table.
  5. Charlaquin

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    There’s always time pressure if you roll for random encounters at regular intervals. Just saying.
  6. Charlaquin

    D&D 5E (2024) Hellfire Club Starter Set

    I think culturally, much of the US at least is in the process of a shift in what words are taboo. People are much more comfortable with their kids hearing and using “swear words” than they were even when I was a kid, and my generation’s parents were much more lax about such language than their...
  7. Charlaquin

    D&D 5E (2024) Feywild technically doesn't mention the Seelie and Unseelie Court

    As a huge fan of both goblins and the Raven Queen, I am all for this interpretation.
  8. Charlaquin

    D&D 5E (2024) Feywild technically doesn't mention the Seelie and Unseelie Court

    Lolth got exiled from the Feywild into the Demonweb Pits of the Abyss. The drow who still follow her aren’t fey courtiers at all, they’re demon cultists now. The Raven Queen is her successor (possibly usurper?) for the throne of the Unseelie court, and her elven followers are the Shadar-Kai.
  9. Charlaquin

    D&D General Two Simple Ways to Make Combat More Engaging

    As for methods of handling initiative, I think they have much less impact on the pace of combat than keeping up narrative momentum does, but they do have some impact. I’ve long been a fan of initiative variants that involve re-rolling initiative at the top of each round, to keep the action...
  10. Charlaquin

    D&D General Two Simple Ways to Make Combat More Engaging

    The brand new (at time of posting) episode 2 of Critical Role campaign 4 has a great example of keeping combat feeling active and fast-paced in the opening minutes. Brennan Lee Mulligan uses narration before, after, and during the players turns to keep the focus on action rather than mechanical...
  11. Charlaquin

    Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats

    Loved this episode. While the previous one saw some critique for being an entire four hours of just people talking at a funeral with only a brief interlude of investigating the ransacked hideout, this one was much more dynamic in terms of number and types of scene. Not mentioned in the summary...
  12. Charlaquin

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I mean, they already do. They’re a corporation, at the end of the day sales are the thing they care about most. The difference is, D&D doesn’t yet have a product line that’s pretty much universally hated among players but still selling better than any product line players do like. Knock on wood.
  13. Charlaquin

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    To be fair, anything that taxes the PCs hit points and/or causes them to spend limited resources equivalent to what they would lose/spend over the course of 3 rounds of combat probably should be counted as an encounter for the purposes of this discussion.
  14. Charlaquin

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Oh, yeah, it’s terribly designed and I’ve yet to meet a dedicated Magic player who actually likes it. But, based on what sealed collector boosters are going for compared to other sets’ collector boosters, there are enough people who aren’t dedicated magic players who want the cards just because...
  15. Charlaquin

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Spider-Man “hasn’t gone down well” in the sense that there is a lot of very vocal criticism of the set among fans, and unlike other Universes Beyond sets, it hasn’t broken records in terms of number of sales. However, despite looking like it’s going to be the worst-selling Universes Beyond set...
  16. Charlaquin

    WotC Wizards hiring D&D Creative Brand Manager

    I think @Parmandur is right, it’s very similar to the job description of the position Chris Perkins moved up to shortly before leaving WotC. That job didn’t include language about the “D&D franchise” cause they hadn’t adopted that model yet, but in practical terms it sounded like pretty much the...
  17. Charlaquin

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Certainly I think they appreciate their brand being considered synonymous with the hobby itself.
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