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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It could explain things better, but there is actually a definition in the 5.0 DMG: Deadly. A deadly encounter could be lethal for one or more player characters. Survival often requires good tactics and quick thinking, and the party risks defeat.
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    Spoilers What do casual fans get wrong about Star Wars?

    Update: it is an Asimov novel: The Currents of Space. Credit to u/Commissar_Tarkin over on Reddit - The heart of the internet.
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    What is/are your most recent TTRPG purchase(s)?

    I've long been a proponent of blast spells having various side effects, and those side effects should ideally be tied to the damage type: ice/cold slowing you down, electricity impairing your ability to act, fire and acid applying DoT-type effects, and so on. 5e has some of this among cantrips...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think a contributing factor is the lack of a middle ground when it comes to PC resources. 4e has powers that can be used at-will, per encounter (or technically recharged on a 5-minute short rest), or per day (recharging on an 8-hour long rest). This means you have some bread-and-butter stuff...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not so much different versions of D&D no, but probably by doing different RPGs – e.g. a modern, paranormal, and/or sci-fi game. That would almost certainly bring more sales in absolute terms, but likely not enough to justify the expense. I'd be very proud of 5.0 as a whole, but there would...
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    WotC Wizards hiring D&D Creative Brand Manager

    Given Wizards' history of layoffs, I'd be very hesitant about uprooting my life in order to apply for a job there – particularly on the D&D side (MtG seems to offer more stability). If you're already in that general area it's probably a great job, but I wouldn't leave a current job for it, or...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Because long-term, satisfied customers lead to more customers. The questions then become: how many more customers? And how much effort (=money) does it take to provide said satisfaction? And is the result worth the effort? There's also the matter of personal pride on part of the designers...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    First time I encountered a system like that was actually in a TSR game: Advanced Marvel Super Heroes. You wanna buy something, make a Resources check. If the item has the same Resources rating as you, you need a yellow result (fairly hard). If it is 1-3 ranks lower, you need a green result...
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    Fabula Ultima general thread [+]

    I think this part requires some nuance. This all sounds like the default mode of FU is some sort of sandbox/hexcrawl kind of thing, which I don't think is true. Ideally, you will still have grand villains making grand plans and heroes becoming wrapped up in those plans... the difference being...
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    Crunchy Tactical RPG like 4e/pf2e but for Urban Fantasy?

    Savage Worlds can be crunchy if you want to play it that way, and Jodi and Clint Black are working on a "Fey in LA" setting over on Patreon – a setting using the Supers rules to play various fey in 1920s LA.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You don't. You mainly don't have strategic magic like that except as class features or magic items. For example, a 3rd level (out of 10) Void elementalist gets: Conduits (~clerics) with the Nature domain can gain this at level 4: But that sort of thing is separate from your combat powers.
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    D&D General Weapons should break left and right

    I have a vague recollection of a similar mechanic being present in original Diablo. Something along the lines of being able to mend items yourself in a dungeon at a cost of permanent durability, or having the blacksmith do it in town at the cost of money.
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    D&D General Weapons should break left and right

    The problem with wealth-by-level in 3e and 4e was that this wealth directly correlated with personal power by way of magic items. 13k gp (level 6 WBL) gets you a +2 stat booster (4k), +1 armor (1k), +1 saves (1k), +1 weapon (2k), and +1 deflection (2k) plus assorted bits and bobs like a wand of...
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    AD&D 2E Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?

    I'm not saying 3e was anywhere near perfect, but at least it was consistent in its complexity. (And don't forget how that mass bull's strength could give people anywhere from +0 to +3 to damage, depending on whether they already had an enhancement bonus to Strength as well as what sort of weapon...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    10 minutes for a combat seems extremely fast for anything that (a) uses a battle map and (b) is more interesting than "there's an orc in the room and he's guarding a pie." But I understand that that's about the level of sophistication the design of 5e was based around – that's why 5e usually...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yes, it's subjective, but considering the number of people who aren't playing it with 20 rounds of fighting per day I think I have some support for my thesis. I think part of the issue is also that the default starting level for 5.0 was 1, and at level 1 you absolutely can't handle 20 rounds of...
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