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  1. Jeremy E Grenemyer

    D&D General Adventuring Company Names and What They Are Up To

    Moving on to #11 on the list of thirteen: 11. The Men of the Black Hand The eleven members of the Black Hand speak in clipped sentences and radiate quiet confidence. Their leader, the mercenary-turned-adventuring-warlord Grimmun Bloodtower, survived the destruction of Myth Drannor when the...
  2. Jeremy E Grenemyer

    [DMs Guild] Commonplace Publishing Updates

    December Preview: Dragon Dreams of the Forest Kingdom Here's another work-in-progress-preview for the December "Dragon Dreams" article. If this paragraph seems familiar to you, then you've probably been reading the newer entries in my Adventuring Companies thread. ******** The One That Got...
  3. Jeremy E Grenemyer

    Treasures of the Underdark - 40 Magic Items

    Ooh, I like the idea of magic item property tables for making magic items on the spot. That's a pretty smart idea. Congrats on getting this book out the door. It always feels good when the job is done and the book is published (read: uploaded).
  4. Jeremy E Grenemyer

    [DMs Guild] Commonplace Publishing Updates

    December Preview: Dragon Dreams of the Forest Kingdom For the December "Dragon Dreams" article, I've found the right adventure map: "The Bronze Vault," by the eminently talented Dyson Logos. The question is, should a wyvern lair inside or a dragon? EDIT: I'm thinking wyvern. Here we go.
  5. Jeremy E Grenemyer

    Poll of the Week: What's the best gift for your GM?

    Best gift is of course their time. It's something they'll never get back, and it sure feels good knowing they'd prefer to spend some of it in your campaign. Since we can't gift extra time to our favorite GMs, the next best thing is, in my opinion, the gift of rulebooks followed by the gift of...
  6. Jeremy E Grenemyer

    [DMs Guild] Commonplace Publishing Updates

    December Preview: Dragon Dreams of the Forest Kingdom Under the new, albeit experimental, publisher/promo guidelines issued by Morrus, publishers are required to check in with our promo threads. To that end, may I present a teaser for the upcoming "Dragon Dreams of the Forest Kingdom" article...
  7. Jeremy E Grenemyer

    D&D General Adventuring Company Names and What They Are Up To

    Starting at #9 on the list of thirteen, we have: 9. Shasslan’s Swords The adventurer Shasslan leads this band of cold hearted crafters-turned-thieves. Shasslan’s Swords are skilled at sabotaging things (e.g., a shutter made to fall apart when closed; a door made to fall off its hinges when...
  8. Jeremy E Grenemyer

    [DMs Guild] Commonplace Publishing Updates

    (Posting under the experimental promo/publisher guidelines outlined by Morrus yesterday.) Dragon Dreams of the Forest Kingdom is a series of free articles inspired by the dreams of sleeping dragons that lair on Cormyr’s borders. The inaugural article recounts the events ensnaring the Mist...
  9. Jeremy E Grenemyer

    D&D General Adventuring Company Names and What They Are Up To

    Next on from the list of thirteen are: 7. The Ferocious Five A quintet of sword-wielding Thunderlans that evince all the stereotypical behaviors Cormyreans ascribe to the people of Thunderstone, in eastern Cormyr. The four men and one woman that comprise the Five hunt from the saddle, brew ales...
  10. Jeremy E Grenemyer

    D&D General Adventuring Company Names and What They Are Up To

    More fleshed out adventuring company names: 4. The Dragon Chasers A favorite activity of elder Buckfast Lords is to tell stories to Thunderstone children of their adventures in the Thunder Peaks and Hullack Forest. These tales are embroidered by the imaginations of the Buckfast storytellers, so...
  11. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    Inert Magic Items (IMI) Let's ponder the idea of Inert Magic Items. That is, magic items that require some sort of spell to be cast on them in order to function normally. Here we go. • First off, the rules for attuning to magic items sort of cover the idea of Inert Magic Items already...
  12. Jeremy E Grenemyer

    Toril as a Counter-Earth

    The final arbiter is Dungeon Master caveat, of course. Whatever's most fun is what should work. If we're looking at it from "this is what the Realms is", then yes, you can expect electronics not to function the same, and the deities to either foil or seek to destroy technology they don't want...
  13. Jeremy E Grenemyer

    How do you encourage players to interact with the environment?

    I like filling dungeons and above ground encounters with examples of the unfortunate results of NPCs interacting with strange somethings the wrong way. Throw in visible treasure, or introduce a clue or two at some point prior to the encounter about how to interact with the trap/monster/magical...
  14. Jeremy E Grenemyer

    Toril as a Counter-Earth

    Given the change in constellations and observable planets from Toril, I'd wager Torillians would arrive via magical Gates on Earth far sooner than Terrans would land by spaceship on Toril. The magic surrounding Toril would probably foil technology, and result in failed space missions or crash...
  15. Jeremy E Grenemyer

    D&D General Adventuring Company Names and What They Are Up To

    Let’s flesh a few of the adventuring company names from the list of thirteen, above. OK, same rules as before: three to five sentences for a general description. I reserve the right to change up the adventuring company names, so you might see some minor differences between the names in the list...
  16. Jeremy E Grenemyer

    Adventures with extensive backstory

    A good opener for an adventure has to hook the Dungeon Master. To do that, the backstory needs to be a really good story. Something with dialogue, if that's what it takes. It's the DM's job to hook the players into the adventure. It's the adventure writer's job to hook the DM into the...
  17. Jeremy E Grenemyer

    D&D General Adventuring Company Names and What They Are Up To

    Let’s get some more adventuring company names down. 13 of them, to be exact. 1. The Whiteshields 2. The Boldstags of Stonebolt Fields 3. Avrauntra’s Disciples 4. The Dragon Chasers 5. The Oakshields 6. Thiraphel’s Band 7. The Ferocious Five 8. The Chase 9. Shasslan’s Swords 10. The...
  18. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    XGtE Magic Item Backstories set in Cormyr. Item the Sixth: Cast-Off Armor OK. Next up, our friend Xanathar has given us Cast-Off Armor, from Xanathar’s Guide to Everything, p.136. I figure not every item needs a description involving accidental enchantments or temporary inherited traits, so...
  19. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    XGtE Magic Item Backstories set in Cormyr. Item the Fourth: Candle of the Deep Continuing along with the idea of Inherited Traits and Accidental Enchantments for magic items, we have next on our list Candle of the Deep, from Xanathar’s Guide to Everything, p.136. • Among the temple ruins still...
  20. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    XGtE Magic Item Backstories set in Cormyr. Item the Fourth: Boots of False Tracks Continuing along with the idea of Inherited Traits and Accidental Enchantments for magic items, we have next on our list Boots of False Tracks, from Xanathar’s Guide to Everything, p.136. • In Eveningstar, there...
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