Let’s flesh a few of the adventuring company names from the list of thirteen, above.
OK, same rules as before: three to five sentences for a general description. I reserve the right to change up the adventuring company names, so you might see some minor differences between the names in the list and the names as they appear in the posts that follow.
(Oh, and you might need a map of Cormyr. Try the Mike Schley-drawn map on page three from Wizard’s of the Coast’s free download of “Backdrop: Cormyr” by Brian R. James.)
1. The Whiteshields
A band of adventurers from Amn who carry, as their name suggest, shields painted purest white. The Whiteshields journeyed through Cormyr on their way to explore the northern Thunder Peaks, and were last seen traveling on the East Way towards the crescent shaped valley formed by the Thunder Gap. None yet realize the Whiteshields are on a mission to assassinate Calathra Hargentle, onetime Doombringer favored by Beshaba, Goddess of Misfortune. Calathra’s fall from grace made her a target for other Doombringers (the handful of attempts to slay her have thus far ended only the lives of her attackers), who are guided by visions from the Goddess and eager to do her bidding.
2. The Bold Stags of Stonebolt Fields
In Cormyr, however much nobles or the latest persons to come into possession of new properties try to give their holdings new names, the old, commonly-used-by-locals names of places stick. The farmlands north of Espar are no exception: Stonebolt Fields is known as “Spurbright Steads” to members of the Spurbright noble family, the later name used during formal negotiations made by Spurbrights and their representatives, as well as on legal documents. There is no love lost between the members of the Bold Stags and the Spurbrights, as most of the adventurers grew up on farms watched over by the nobles, who were never kind and oft flouted Crown law when it suited them. The Bold Stags braved long forgotten mines in the Stormhorns and returned with ancient coins sufficient to purchase an adventuring charter that spelled out for all who the Bold Stags are and the place they come from: Stonebolt Fields.
3. Avrauntra’s Disciples
Not a few mages have chosen to merge themselves body and soul with the Weave of All Magic. The mighty Avrauntra, greatest of all Netherese Arcanists, did just such a thing after centuries of teaching and uplifting any Netherese citizen that showed a talent for spellcasting. The adventurers known as Avrauntra’s Disciples uncovered proof of Avrauntra’s existence while staying in Myth Drannor, but fled that city when the mercenary armies of Shade overwhelmed the newly risen City of Song. The Disciples regrouped in Semberholme, then set out on horseback for the combined ruins of Myth Drannor and Shade—the later city having crashed to the ground atop the former—intent on discovering more Words of Awakening and Words of Power made permanent in the Weave by Avrauntra.
OK, same rules as before: three to five sentences for a general description. I reserve the right to change up the adventuring company names, so you might see some minor differences between the names in the list and the names as they appear in the posts that follow.
(Oh, and you might need a map of Cormyr. Try the Mike Schley-drawn map on page three from Wizard’s of the Coast’s free download of “Backdrop: Cormyr” by Brian R. James.)
1. The Whiteshields
A band of adventurers from Amn who carry, as their name suggest, shields painted purest white. The Whiteshields journeyed through Cormyr on their way to explore the northern Thunder Peaks, and were last seen traveling on the East Way towards the crescent shaped valley formed by the Thunder Gap. None yet realize the Whiteshields are on a mission to assassinate Calathra Hargentle, onetime Doombringer favored by Beshaba, Goddess of Misfortune. Calathra’s fall from grace made her a target for other Doombringers (the handful of attempts to slay her have thus far ended only the lives of her attackers), who are guided by visions from the Goddess and eager to do her bidding.
2. The Bold Stags of Stonebolt Fields
In Cormyr, however much nobles or the latest persons to come into possession of new properties try to give their holdings new names, the old, commonly-used-by-locals names of places stick. The farmlands north of Espar are no exception: Stonebolt Fields is known as “Spurbright Steads” to members of the Spurbright noble family, the later name used during formal negotiations made by Spurbrights and their representatives, as well as on legal documents. There is no love lost between the members of the Bold Stags and the Spurbrights, as most of the adventurers grew up on farms watched over by the nobles, who were never kind and oft flouted Crown law when it suited them. The Bold Stags braved long forgotten mines in the Stormhorns and returned with ancient coins sufficient to purchase an adventuring charter that spelled out for all who the Bold Stags are and the place they come from: Stonebolt Fields.
3. Avrauntra’s Disciples
Not a few mages have chosen to merge themselves body and soul with the Weave of All Magic. The mighty Avrauntra, greatest of all Netherese Arcanists, did just such a thing after centuries of teaching and uplifting any Netherese citizen that showed a talent for spellcasting. The adventurers known as Avrauntra’s Disciples uncovered proof of Avrauntra’s existence while staying in Myth Drannor, but fled that city when the mercenary armies of Shade overwhelmed the newly risen City of Song. The Disciples regrouped in Semberholme, then set out on horseback for the combined ruins of Myth Drannor and Shade—the later city having crashed to the ground atop the former—intent on discovering more Words of Awakening and Words of Power made permanent in the Weave by Avrauntra.
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