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    Any cool homebrewed worlds out there?

    So, with 5E out I'm itching to start a new campaign. One of the most fun aspects of doing that is brewing a world (or at least a starting area). Do you guys know of any cool sites with homebrewed worlds? I'm not looking for rules, just fluff and maybe some maps and pictures.
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    D&D 5E (2014) Monster Manual soon to be in the wild!

    Is the ettin in the MM? Also, I read that there are no demon lords/princes in the book. But are they mentioned? Like in the Death Knight's entry or in the fluff about demons?
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    D&D 5E (2014) Strength, Intelligence and Charisma saving throws

    I'm not saying that the game should reintroduce Fortitude, Reflex and Will saving throws. I'm saying that they maybe should have just stuck with Dex, Con and Wis saving throws (ideally they should have spread the effects out more so that Cha, Int and Str saving throws would have been more...
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    D&D 5E (2014) Strength, Intelligence and Charisma saving throws

    Great work compiling the list! I think it's cool that some spells require attribute checks. However, I was lamenting the lack of Int, Cha and Str saving throws.
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    D&D 5E (2014) Strength, Intelligence and Charisma saving throws

    Is it worth having 6 saving throws instead of 3 for these things? We have Intelligence saving throw for "Psionics when we do it". Charisma is for "possession". In other words it's possible to play an entire campaign and use a Charisma saving throw maybe once or twice. And if you don't use the...
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    D&D 5E (2014) Strength, Intelligence and Charisma saving throws

    I've seen a couple (as in 2-3) Strength saving throws to avoid being knocked prone, but I haven't seen any Charisma or Intelligence saving throws. I'm pretty sure there are at least a couple of those as well. I would have liked to see Hold Person being a Strength save, Fear using Charisma, stuff...
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    WFRP3 'suddenly' announced dead after 2 years of no production

    WFRP 2E is my alltime favourite RPG, even with its worts and blemishes. If they make a 5E, I hope they return to the roots and ignore the fiddly nonsense of 3E.
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    D&D 5E (2014) Strength, Intelligence and Charisma saving throws

    So, quite a few people have a copy of the Player's Handbook and we've seen lots of monsters, some in Hoard of the Dragon Queen, some in Lost Mine of Phalander and a lot in the updated Basic Rules. My pet peeve with 5E (which I otherwise adore), is the lost opportunity to use the Strength...
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    D&D 5E (2014) I can haz WILD MAGE and the first DRAGONBORN art?

    One thing I like about the Wild Magic-chart is that I can use the chart not just for Wild Mages, but also just for casting spells in areas "touched" by Wild Magic. This could be an ancient ruin where, due to bizarre magical experiements long ago, spells don't function like they should. Even...
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    D&D 5E (2014) Staff of Defense and the Shield spell

    (deleted, mods please remove this post)
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    D&D 5E (2014) Homebrew Campaigns in 5e

    My campaign world is called Hexen (named both after the german meaning and an old fantasy version of Doom, a computer game). The most important country is Nebelmark, a cross between The Empire from Warhammer Fantasy and Nazi-Germany. The fanatical clergy preach that humanity is a superior race...
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    D&D 5E (2014) The lack of "trap" choices in 5E

    Why would the Charm-effect of Charm Person use Wisdom while the charm-effect of a siren use Charisma? I think it's better to be consistant with that the saving throws are used for, just like with attribute tests. It's not like you force a door using Strength and when you in the next room want to...
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    D&D 5E (2014) The lack of "trap" choices in 5E

    There is supposed to be far fewer trap choices in 5E than in previous editions. But I noticed one thing about the feat "Resilient". You get to become proficient with a saving throw (also an attribute bonus, I think it was either Str or Con). The thing is, if a player chooses to become proficient...
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    D&D 5E (2014) Lots Of Art (and some Warlock stuff)

    Someone mentioned Warhammer earlier in this thread. Although I don't play either Warhammer fantasy or 40k, I've noticed that Games Workshop tend to reuse at least a few iconic pieces of artwork in their core rulebooks. Dungeons & Dragons has a long line of amazing artwork and I wouldn't mind...
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    D&D 5E (2014) My New Players Have Quit 5th Edition

    Well, your request might not have been "denied" just yet. I would wait until the DMG is released, there might be an optional higher starting hit point variant in it. And if there isn't, it's quite easy to just increase starting hit points. If I were you, I would gladly "rewind" to before the...
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    D&D 5E (2014) Three cheers for Mearls and Co.!

    Huzzah! I'm so excited for the Player's Handbook, The Monster Manual and the DMG, I can hardly wait. I think this edition looks extremely promising and I hope Wizards will support it for many, many years to come :)
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    D&D 5E (2014) Just a reality check.

    My first impressions of 5E are positive and I just a get positive vibe all around (though there are some issues, mostly related to saving throws).
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    D&D 5E (2014) Is a +3 weapon needed...when it boosts damage by 53%?

    This - alongside the weak saving throws and the uneven distribution of saving throws in regards to spells - is making me sad :(
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    D&D 5E (2014) Weak Saving Throws

    How about this house rule, then: Casters do not get their Int / Wis / Whatever modifier as a bonus on the DC of their spells. If this makes it too easy to save against the spells, a possible solution would be to change the base spell DC, maybe to 10 + proficiency bonus. (In the case of Wizards...
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    D&D 5E (2014) Weak Saving Throws

    Why not just make the following house rule: Everyone gets half their proficiency as a bonus on saving throws they are not proficient with. Would that break or fix the game?
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