Vicar In A Tutu
Explorer
There is supposed to be far fewer trap choices in 5E than in previous editions. But I noticed one thing about the feat "Resilient". You get to become proficient with a saving throw (also an attribute bonus, I think it was either Str or Con). The thing is, if a player chooses to become proficient in either Strength, Charisma or Intelligence saving throws, he has essentially wasted this benefit, as there are no spells in Basic that use any of these saving throws, and therefore reasonable to assume that either 0 or extremely few spells in PHB will use them. The only thing that remains is the Monster Manual. I hope many monsters have abilities that make the "crappy" saving throws even remotely useful, but I doubt it. If no Illusion spells in the PHB forces the victim to make an Int saving throw, why should the illusion that a monster creates use that saving throw?