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    D&D General Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.

    Depends on what you mean by bloat. They don't, as a concept, contribute to the hp you have available within one encounter (except with Second Wind which for most people is an action to use). There's nothing that says you couldn't include healing surges in 3e except the work you'd need to rework...
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    D&D General Weapons should break left and right

    I'd be careful about that kind of talk around Ms Weatherwax.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    What I'm detecting in this thread is really two different schools of thought: Attrition is bad and we should refocus balance around one encounter and make it easier to restore full power (with the possible exception of attrition through hp reserve á la healing surges). Attrition is good and we...
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    D&D General Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.

    I think Healing Surges are a genius bit of design as they allow for rapid post-battle recovery of hit points, although with a limit, while still limiting the hp available in any given encounter providing for at least potential sense of danger. One of the things I'm a little wary of in Draw...
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    D&D General Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.

    You sort of need to have something along those lines to discourage excessive long resting (as discussed in another recent thread). Pathfinder can really mean two things, with both being created in response to things happening at Wizards. First, there was the Pathfinder Adventure Path. This was...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think one of the culprits is that much of the playtest was done with the Caves of Chaos dungeon, which feature almost no interesting tactical situations (e.g. archers on balconies, fire pits into which to push foes) or monsters with interesting abilities. It's all pretty much just "charge in...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That is not true. The 3.5e DMG had about two pages about both ad hoc XP rewards and story-based awards, both for non-combat encounters and for achieving mission goals, and also discussed the need to adjust treasure rewards accordingly to make sure a big XP boost doesn't come without the...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It could explain things better, but there is actually a definition in the 5.0 DMG: Deadly. A deadly encounter could be lethal for one or more player characters. Survival often requires good tactics and quick thinking, and the party risks defeat.
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    Spoilers What do casual fans get wrong about Star Wars?

    Update: it is an Asimov novel: The Currents of Space. Credit to u/Commissar_Tarkin over on Reddit - The heart of the internet.
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    What is/are your most recent TTRPG purchase(s)?

    I've long been a proponent of blast spells having various side effects, and those side effects should ideally be tied to the damage type: ice/cold slowing you down, electricity impairing your ability to act, fire and acid applying DoT-type effects, and so on. 5e has some of this among cantrips...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think a contributing factor is the lack of a middle ground when it comes to PC resources. 4e has powers that can be used at-will, per encounter (or technically recharged on a 5-minute short rest), or per day (recharging on an 8-hour long rest). This means you have some bread-and-butter stuff...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not so much different versions of D&D no, but probably by doing different RPGs – e.g. a modern, paranormal, and/or sci-fi game. That would almost certainly bring more sales in absolute terms, but likely not enough to justify the expense. I'd be very proud of 5.0 as a whole, but there would...
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    WotC Wizards hiring D&D Creative Brand Manager

    Given Wizards' history of layoffs, I'd be very hesitant about uprooting my life in order to apply for a job there – particularly on the D&D side (MtG seems to offer more stability). If you're already in that general area it's probably a great job, but I wouldn't leave a current job for it, or...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Because long-term, satisfied customers lead to more customers. The questions then become: how many more customers? And how much effort (=money) does it take to provide said satisfaction? And is the result worth the effort? There's also the matter of personal pride on part of the designers...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    First time I encountered a system like that was actually in a TSR game: Advanced Marvel Super Heroes. You wanna buy something, make a Resources check. If the item has the same Resources rating as you, you need a yellow result (fairly hard). If it is 1-3 ranks lower, you need a green result...
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    Fabula Ultima general thread [+]

    I think this part requires some nuance. This all sounds like the default mode of FU is some sort of sandbox/hexcrawl kind of thing, which I don't think is true. Ideally, you will still have grand villains making grand plans and heroes becoming wrapped up in those plans... the difference being...
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    Crunchy Tactical RPG like 4e/pf2e but for Urban Fantasy?

    Savage Worlds can be crunchy if you want to play it that way, and Jodi and Clint Black are working on a "Fey in LA" setting over on Patreon – a setting using the Supers rules to play various fey in 1920s LA.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You don't. You mainly don't have strategic magic like that except as class features or magic items. For example, a 3rd level (out of 10) Void elementalist gets: Conduits (~clerics) with the Nature domain can gain this at level 4: But that sort of thing is separate from your combat powers.
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