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  1. Reynard

    General video game discussion

    Always us 2 or 3 tiered stepped save files so that you can at least o back.2 save slots if you run into real.trouble.
  2. Reynard

    What makes setting lore "actually matter" to the players?

    I don't think "simulation" must necessarily map to "low power." You can do a simulationist super hero game if you care about how powers interact with the world, and certainly many hard sci-fi games like Traveller have a simulationist bent even when talking about FTL drives and planet wrecking...
  3. Reynard

    D&D General Which Campaign or Adventure Would You Adapt To Prestige Television?

    I'm pretty sure I was clear in the OP.
  4. Reynard

    D&D General Which Campaign or Adventure Would You Adapt To Prestige Television?

    Is that a campaign length adventure?
  5. Reynard

    What makes setting lore "actually matter" to the players?

    The more people that enter the hobby, the more likely you are to find new players that share your preferences.
  6. Reynard

    What makes setting lore "actually matter" to the players?

    In my opinion, the real thing that makes RPGs RPGs isn't "storytelling" but agency -- the ability to do (or try) anything.
  7. Reynard

    D&D General Which Campaign or Adventure Would You Adapt To Prestige Television?

    Just for fun: You are put in charge of adapting an existing campaign length adventure to prestige television for WotC. It can be any campaign from any edition, but it HAS to be a campaign not just a single adventure (so no Keep on the Borderlands or the orginal Ravenloft. Note that the "short"...
  8. Reynard

    What makes setting lore "actually matter" to the players?

    I have met many players who are not interested in "collaborative storytelling." Many want to play a game, plain and simple. I still think the hobby is for them.
  9. Reynard

    Telling Tales: Building Your Legend Through Lies

    Oh, look, it's on sale.
  10. Reynard

    Telling Tales: Building Your Legend Through Lies

    I am only generally aware of that games existence. I have never seen a copy.
  11. Reynard

    Immersion?

    The more AP I watch, the less it resembles actually playing an RPG.
  12. Reynard

    Telling Tales: Building Your Legend Through Lies

    The newest episode of the wonderful Our Fake History podcast is diving into hoe Buffalo Bill Cody "invented" the Old West by way of the stories he told about himself and his involvement in major events of the era. This got me to thinking about a potential from for an RPG: instead of the PCs...
  13. Reynard

    Immersion?

    The game part of the game is the majority of fun for me, so I prefer when players engage with that aspect as their primary focus.
  14. Reynard

    Immersion?

    While I appreciate moments of immersion that can spontaneously occur during play, I don't consider immersion necessary for a good game. I don't chase it and I can actually be annoyed when players value it above all else.
  15. Reynard

    Walking with swords

    Yeah but if you roll a 1 you impale yourself while doing so.
  16. Reynard

    Walking with swords

    Also a mace. For skeletons.
  17. Reynard

    What makes setting lore "actually matter" to the players?

    To circle back around to lore broadly, I am a "shallow lore" person -- both in settings I prefer to play in, and when I create worlds for my games. Deep world building just doesn't interest me -- but I do like flavor. Star Wars is my Platonic Ideal for this kind of lore and world building. So...
  18. Reynard

    D&D General Mapping: How Do You Do It?

    I will cop to that. I was assuming context based on the thread premise. I was not trying to say that all exploration focused games are map dependent. I mean, we are really talking about a narrow gameplay style here. And it is totally okay that folks don't like that or want to do that. But the...
  19. Reynard

    What makes setting lore "actually matter" to the players?

    I find it weird that Tolkien elves are not "lazy fantasy tropes" but turtle people are.
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