Reynard
aka Ian Eller
The newest episode of the wonderful Our Fake History podcast is diving into hoe Buffalo Bill Cody "invented" the Old West by way of the stories he told about himself and his involvement in major events of the era.
This got me to thinking about a potential from for an RPG: instead of the PCs actually DOING STUFF, what if the adventures are just the stories (lies) they tell about themselves to whatever village rubes will listen. XP (or its system equivalent) is then a representation of their Legend, and as it grows, they can and must tell bigger, wilder stories.
I am not entirely sure how you would pull it off, but it feels like a potentially fun player centric sort of campaign. Obviously, death would never be on the table but the PCs would still have to face tough odds, lest they bore their audience.
Obviously you could do this in a purely narrative game, but with the right framing rules I think you could pull it off in a trad RPG like D&D too.
Thoughts?
This got me to thinking about a potential from for an RPG: instead of the PCs actually DOING STUFF, what if the adventures are just the stories (lies) they tell about themselves to whatever village rubes will listen. XP (or its system equivalent) is then a representation of their Legend, and as it grows, they can and must tell bigger, wilder stories.
I am not entirely sure how you would pull it off, but it feels like a potentially fun player centric sort of campaign. Obviously, death would never be on the table but the PCs would still have to face tough odds, lest they bore their audience.
Obviously you could do this in a purely narrative game, but with the right framing rules I think you could pull it off in a trad RPG like D&D too.
Thoughts?