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  1. tetrasodium

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    The line for what is considered "Reasonable" is something for each individual to decide where to draw and for a great many reasons those actions are not capable of being considered "reasonable" to many
  2. tetrasodium

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Not all rests are 8 hours. In fact it tends to be abused to even greater degrees with those short rests because barricading a room is only going to be as secure as the barricade construction and materials involved. Unlike tiny hut, the security with those are 100% a thing for the gm to decide
  3. tetrasodium

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Massive abuze in a huge chunk of the AL games I've run over the years at a nearby flgs. Players sourced through that generally loathe to dial it back and quickly view any pressure against it as some form of BadWrongFun adversarial GM'ing.
  4. tetrasodium

    D&D General Melissa shows how badly LTH misses the mark on wind protection

    It's hard not to compare tiny but to hurricane winds. In the past it literally said something like "hurricane force winds" & gave a mph that lined up with the low end of cat1. Not going to check the 4e version (or if it existed) Both versions of the 5e version say that the atmosphere inside...
  5. tetrasodium

    D&D General Melissa shows how badly LTH misses the mark on wind protection

    Hurricanes are big. I happened to look up what Melissa's peak wind speeds were and was surprised to see mention surpassing the 1935 storm given the number of mass graves and monuments near me to the damage it did. Jamaica is in for an awful recovery period and being an island probably makes...
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  8. tetrasodium

    D&D General 'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest

    Yes there is & that was the general conseti got from the vtt community at the time until red flags kept showing up more frequently in hype than I any actual details. "Hardware" is not specific enough. Take the 4e surface table vtt tech demo back in the day. It got lost in the dustbin of a...
  9. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yes they will shift to view the gm as an enemy like with that bold bit and it hits to the core of why so many of the "have you tried [intro to obvious beginning gm 101]" solutions out forward by so many of the posters defending the default rest/recovery rules mechanics and design were dismissed...
  10. tetrasodium

    D&D General Talking Animals

    Not specifically talking "animals" I ran a 3.x game where the basic premise was that the world was screwed and a bunch of dragon hatchlings decided to take on the role of adventures to fix it since the humans and such couldn't/wouldn't/failed. Needless to say the humanoid races reacted to a band...
  11. tetrasodium

    D&D General 'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest

    I think that we are drifting into talking about slightly different things, I congratulate wotc for switching from sigil to "maps"(or whatever it's called now). Wotc didn't go beyond in most cases, they just targeted a market of lottery winners sporting tables full of high end alienware boxes...
  12. tetrasodium

    D&D General 'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest

    He's not wrong though. Talespire was released in 2021, arkenforge 2017, foundry 2018, owlbear rodeo 2020, and roll20 in 2012 based on Google results. Those are all big names in the vtt market with a dedicated niche use case they have been actively serving for years prior to sigil being...
  13. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yes and that side is the one defending 5e design choices that removed or designed against d&d elements that would otherwise have given the GM tools that would have made those narrative tactical and extremely nebulous "magical" consequences to come later into a credible concern for players...
  14. tetrasodium

    D&D General 'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest

    There already were vtts supporting hybrid play with a touch surface and physical minis with much lower hardware needs though, I've been doing it for years. Ultimately I think that the root of the issue is that someone at Hasbro/wotc wanted to use the ogl rewrite to bar off what they thought was...
  15. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yes it's easy enough to simply add stuff to monsters like that but templates gave newer GMs the feeling of the system having their back with a safety net when it came to mucking with stat blocks or hearing & moving past "wait what!? [Base monster] doesn't normally have the ability to do...
  16. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think that's where the game really starts seeing the consequences of the choice not to include things like monster templates the gm could quickly & easily and casually apply almost on the fly with minimal overhead when situations justify the GM cranking the power knobs for whatever reasons...
  17. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If your devil's advocating for an awful solution, please say so up front? My pointin that quoted post is that for your solution to work, especially with short rest nova build heavy parties, it pretty much requires on demand spawn point level sourcing . Without that level of sourcing it strains...
  18. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'm guessing you assumed that the multiple posters pointing their ire at overly generous overly certain rest/recovery mechanics were the ones to bring up goblins as a legitimate challenge to PCs, it was the other side of the discussion suggesting things like using cr 1/4 goblins to counter rest...
  19. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The players can LRH & long or short∆ rest at any point in an adventure so unless that is being refuted & swept under the rug this reads like it almost needs random portals to the goblin home world and dungeon core managed dungeons needed to support that ewok move by a group of goblins bandits or...
  20. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Goblins playing ewok with LTH as an excuse to call down powers monsters find when calling down the insurmountable Divine rage found at the far edge of dm fiat is an absurd idea likely to have so little impact I have wonder if anyone suggesting it has ever made it past the lowest levels of...
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