Red most of it. Very good mild disagree here and there but nothing significant.
Maybe multiclassing. New Monks so good anything beyond a dip hurts.
Ive seen the fighter 1 lvl dip to level 13. I think it was taken lvl 9 or 10.
Cracked up laughing about evasion dodging meteor swarm. Level...
ECMO3 is right. I would still take true strike.
I'm leaning towards pure wizard tbh. At least if youre starting lvl 1-3.
Ranger dip is somewhat appealing though. Stats 13,13,14,15 vs 15, 15, 14 though and youre a level behind multi attack and CME.
And conjure Minor Elemental in 5th level slot.
Also no second attack until level 8 is brutal.
I'm leaning towards pure wizard to 9th maybe ranger dip but its MAD iirc.
Well we said this would happen but got told to shut up.
$15 bucks 32 pages digital yeah nah you can shove that up your candy ass sideways (wotc not you).
High level bladesingers can be nasty. By the time that happens any other wizard is also ascending to A/S tier. Except invoker they're kinda B tier.
If you mix in some 5.0 stuff and lenient DM, very few encounters a tier 2 lvl 6 bladesinger might be very good.
But the bladesinger and...
Your statement about teamwork is incorrect.5.5 regards it a lot. Martials got buffed out the wahzoo. Youre outright wrong chief.
In 5.0 its offsetting the -5/+10 parts of 2 feats.
I posted about it but its how my players were killing high CR things in one round and abusing chromatic orb...
If youre playing RAW good luck with that.
Encounter design is key.
Theres not that many high CR critters and ive had level 13 PCs chop 16-19 CR critters apart in a round or two. Tough ones and DM specisl last 3 rounds.
That's what 5E PCs are capable of. You can abuse the CR system but...
If youre playing a wizard youre missing out;)
4/5 of those spells may barely matter depending on DM.
5th ones Phantom Steed.
5th level wizards no longer D tier at least. Subclass depending that can be level 3 though.
NPCs were high level.
I suspect very few players made it to high level.
Iirc expectation was level 9/10 around a year two levels a year after that.
You leveled up a lot slower. Depending on oot. Some of those 1E adventures you're not far behind 5E 2-4 sessions a level.
Level 12 1E. Druid. Cant remember starting level wasnt 12 but it wasnt that high either.
Otherwise 10 from level 1. 10-12 memory is hazy on exact starting level. Definitely hit 10 though from 1.
As DM 19 2E munchkin/Monty haul game. Mostly low teens.
We used to play a lot in holidays. 8...
Similar opinion exception is war cleric.
Youre playing a primary caster but try and stack up as much damage on your single attack and use your bonus action.
In practice it means spirit guardians, spiritual weapon or armor of faith, shillagh and true strike shenanigans. Primarily a caster.
I voted for 5 or 6.
Lvl 2 1-2
Level 3 1-2
Level 4 3ish.
Depends on how long sessions are. Lvl 1 is rest of session 0+1 generally.
Or whatever the adventure says if its milestones. Otherwise I'll hardwave it.
Longer the session less required to level up.
This. Basic combo is two concentration spells combo.
Spellcaster casting hokd spells+strikers is amazing. 5.0 accuracy +5/-10.
I haven't seen players design a party around something just using existing synergy.
Generally I look at the following.
Frequency
Impact
Value
Synergy
Portent for example. Very powerful. Frequency only 2/day though and depends on dice rolls which drops it more.
Barbarian rage. Functionally every encounter. High frequency. Impact. A lot big tick. Value. Lots of damage...
Its not something numbers can prove except basic damage.
Look at wizards vs a lvl 2 warlock with 3 invocations for origin feats druid, cleric and wizard. Even at 3 and 4 it just has more resources.
Same thing with cleric and druids. Depends on subclass though.