D&D General ENWorld is better that the pundits…change my mind

And yet, in 4e, the exact opposite was true. Ruthless personal optimization was significantly less efficient than teamwork and team optimization--to the point that there were several well-known team-synergy strategies, such as the Radiant Mafia.

If players aren't willing to do it, maybe one should consider that as evidence that it is not actually "absolutely stunning" in most cases.

Your statement about teamwork is incorrect.5.5 regards it a lot. Martials got buffed out the wahzoo. Youre outright wrong chief.

In 5.0 its offsetting the -5/+10 parts of 2 feats.

I posted about it but its how my players were killing high CR things in one round and abusing chromatic orb.

Paralyzed+action surge and a half decent magic weapon is lots and lots of damage. Kill a CR 19 critter almost solo levels of nasty.

Spell caster damage sucks generally. Control is great. Control wears off though so martials seal the deal. Death is still the best debuff.

Cleric+druids+ 3 strikers is probably the meta build party. Based on 5.5 encounter guidelines and being able to counter most things DM can throw at you.

Sorcerer and Bards are nuts as well. Throw in a good fighter or paladin or 3. Monk as well at higher level.

Game outright breaks at 13th level.
 
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