renbot
Adventurer
That sounds like something an AI would say!going to get less of them here
That sounds like something an AI would say!going to get less of them here
Yeah, I err towards Rules As Intended. The "let's break the game for fun" thing got tiresome for me five minutes into the 3E era.I realize I am stricter than average…I might handicap myself as player to an extent due to my anti cheese bias.
But some online advice is utterly silly. Someone tortures the English language to sort of justify some combo that would not work at a majority of tables.
Pet peeve of mine (but I am uptight about trying to play by intended rules…).
In some of those cases I guess at least they are clear in what the goal is.
I dunno.A lot of those argumentative discussions also give birth to some wonderfully creative ideas and as someone who is not bound to RAW and always in search of inspiration and creativity, I find Enworld extremely useful on that front.
Well and good! All I can do is point to my own personal experience.Perhaps so. Personally, I just...naturally take a detail-oriented approach and attempt to respond to claims as they are made. When possible, I strive to capture the whole of each point, and when I fail to do so, I attempt to make up for it.
Yes.Do you disagree that D&D is and has been presented as, played as, and seen as a teamwork-based game for, at the very least, the entirety of the new millennium thus far?
Yeah, I think the vast majority of players just want to pick a character they like and don't really care about optimising or seeking out synergies with the group, they're there to have fun and if they end up with a party of dwarf fighters and a halfling thief then they'll run with that.This. The casuals dont care and even the veterans dont care that much.
Wife can powergame very well buy she usually plays a weaker character vs the best. Eg she played celestial Warlock vs another one. Next character is a knowledge cleric.
I'm kinda if similar. Pick something fun but I'll powergame it up to a point. 5.0 I played Champion fighter and a monk. No one else would at least those builds.
A big reason 4E tanked was the designers thought theorycrafting on forums was what was the typical 3E was.
It wasn't mostly casuals. My table was the odd one out and even then we didnt go as far as we could have. And we had 50 odd 3E books as well.
I suspect most groups lean towards casual side with maybe a splatbook vs 10.
Most recruits I find are newbie/casual. I've got 1 powergamer and two veterans.
Yeah, I think the vast majority of players just want to pick a character they like and don't really care about optimising or seeking out synergies with the group, they're there to have fun and if they end up with a party of dwarf fighters and a halfling thief then they'll run with that.
Okay.Yes.
D&D IS a teamwork game, and there's several cases already built in.
Bardic Inspiration (if not the whole bard class). Guidance. Healing Word. Commander's Strike. Healing Spirit. Rogue's Sneak Attack. Twilight Cleric. Paladin's Auras. Bless.
Many, many more examples, especially of the "one sets them up, another takes them down" abilities, powers and even advice (focus fire).
I fully do so as well. My problem comes in when the rules as intended directly and unavoidably conflict with the rules as written. By which I mean, the rules were written trying to make P happen, and instead they directly cause P to not happen. Like the designers openly pursued a goal and then their product didn't just fail in that purpose, it actively opposed that purpose.Yeah, I err towards Rules As Intended. The "let's break the game for fun" thing got tiresome for me five minutes into the 3E era.
Most certainly. Folks characterize optimization as something only wicked hurtful players do to lord over others and break games. The vast majority of people who consider optimization don't do that. They just ask rules questions and try to make the most efficient choices within some set of limitations.I do have an optimizer in my games, but he's not abusive about it and the fun of knowing how to do it is more important to him than actually being able to punch a hole through an iron golem at level one.
Yeah, this is something I saw several times among people who bounced off PF2E. The game assumes a decent amount of cooperation between characters, and many people couldn't just "play the character they want", they had to engage with the system. Put four people together "just playing the characters they want" and things can get ugly in PF2E.Yeah, I think the vast majority of players just want to pick a character they like and don't really care about optimising or seeking out synergies with the group, they're there to have fun and if they end up with a party of dwarf fighters and a halfling thief then they'll run with that.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.