Precision will probably increase DPR the most, especially given how vex works. But you'll probably still be better off with the +damage maneuvers and a strong effect like menacing.
I agree, but Sharpshooter fixes that. By Fighter 6 you get both Crossbow Expertise and Sharpshooter.
Rogue cunning action for dash/disengage can be used as needed, but it's not something you should need most every turn.
I mean the tactics seemed reasonable to me. Everything focus fired and PCs apply probably the best weapon masteries for the situation. I can see other reasonable ways to do it but that seems reasonable.
I have a sneaking suspicion that since he’s not simulating (his words) that he’s doing something closer to allocating average DPR per turn based on initiative. If so that methodology will tend to produce very skewed results, often amplifying small differences based on discrete breakpoints.
Got it. The correct test shows ‘pretty close’ so we must use an incorrect test to get the results you want.
I do agree that looking at the fully paralyzed case can give some context as an upper bound. If paralyzed is 25% reduction in party effectiveness then showing a 20% reduction in party...
The effectiveness of the player is how much he decreases the party effectiveness with only him having 1 less mod….
Changing the rest of the party nullifies that test. You are no longer testing player effectiveness but party effectiveness. That’s what you are doing with your tests.
That’s everything. That’s what your entire claim was and what the whole disagreement is all about.
In actual play having your PC not be fully optimized (by taking 1 lower mod) will barely register anywhere. You don’t get to control the other PCs. So they need to be treated as constants...
Strictly speaking my claim wasn’t that you’ll win 100% of the time either way so it doesn’t matter. There’s obviously some effect. The question is how much. In a typical encounter where you already have a very high win rate (whatever the number) it matters very little to your win rate.
In the...
Single player isn’t how d&d is played either. It must be 1 PC in the group context to match with your point.
If it’s really that impactful, why the hesitation to show it in that context?