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    D&D General AI Art for D&D: Experiments

    They will but that only benefits them if small businesses and independent creators don't do the same. The big companies won;t need their big animation teams anymore but neither will anyone else. Costly barriers to entry are the primary keeping the large businesses on top. Possibly the only...
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    D&D General AI Art for D&D: Experiments

    What societal impact? To my mind this shifts power away from monolithic corporate interests and toward small businesses and hobbyists by eliminating most of the price of art and animation*. If the truth be told I only care about hobbies and entertainment for their own sake. In an ideal world...
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    D&D General AI Art for D&D: Experiments

    Sibriex demons
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    12a0603dcb573ac25770405d60d3.jpeg

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    artbreeder-image-2025-12-10T06_51_04.405Z.jpeg

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    Campaigns in a nutshell. Adventures in a sentence.

    Politicians are always trying to ban the best videogames and playground equipment. That goes double for 'think-of-the-children' politicians
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    Campaigns in a nutshell. Adventures in a sentence.

    Alchemy - Call of Cthulhu. The PCs are searching for the laboratory of an ancient alchemist who supposedly learned the secret of transmuting base elements from Nyarlathotep. When they reach his laboratory what they find is not the philosopher's stone but an atom bomb core
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    Webcomics!

    I almos forgot about Breadfinder https://breadfinder.thecomicseries.com/comics/first/
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    Campaigns in a nutshell. Adventures in a sentence.

    I have this deranged idea rattling around in my head of elves being sent by Santa Claus to assassinate some celebrity or political figure because that's what some dying child wants as their very special Christmas wish. The PCs could either be the elves or the celebrity's security detail
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    General video game discussion

    Half-Life did it more in the second game, which in addition to having its own tram sequence at the beginning also had the scene in the lab, the scene in the cave, and the villain's monologue at the end, which admittedly weren't in vehicles but were otherwise the same thing I've had people tell...
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    General video game discussion

    What was the deal with games with boring unskippable intros around the turn of the century. ie. Half-Life, Half-Life 2, Elder Scrolls 5: Skyrim, etc. They all started with really long boring sequences where your character is stuck in some kind of vehicle and can't do anything. In the case of the...
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    General video game discussion

    That game sounds pretty garbage. That's two things that are dealbreakers for me - limited saves and unskippable cutscenes EDIT: That reminds me, does anybody know if there's a word for sequences that are like cutscenes but aren;t cutscenes? Like the part in Half-Life 2 where a bunch of boring...
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