Search results

  1. L

    How to kill a blue dragon?

    In 3e? Hell no. In 4e? Sure. I've finally figured out the Zen Of 4e. The powers/exploits/etc aren't "real". Youre character doesn't know Pinning Strike, or even Magic Missile. Rather, you, the player, have selected a set of Plot Powers. At various times, as defined by the rules, you can declare...
  2. L

    How to kill a blue dragon?

    The FRACK? Do you have a source for that ruling? I've got some melee burst attacks I'd LOVE to use to knock down people flying above me. I want to make sure I have "official" backup when trying to pull that (bleep) off, though...
  3. L

    Martial Power: Beast Mastery

    And there are a lot of powers with "If your beast is a Blah, target is also [effect name here]".
  4. L

    So I have the Martial Powers book.

    Having picked up the book, I find it quite useful, though I was hoping (as always, in vain) for more outside-of-the-encounter material. Less than 30% of game time (for my group, at least) occurs in "encounters", but 95% of the 4e rules focus on them. (You have a Guildmaster Paragon Path, and all...
  5. L

    PHBII Classes Confirmed

    Foo. What happened to "I Is For Illusionist"?
  6. L

    So I have the Martial Powers book.

    See, I view this as MORE options -- and it's about the only 2e-ism I wish 3e had kept -- because while 1e gave you "The Cleric", 2e allowed you to build clerics of different gods who had wholly different spell selections. 3e's domains were tolerable but you still have most clerics sharing 90% of...
  7. L

    So I have the Martial Powers book.

    True, but you got non-combat proficiencies, clerics for different gods who were actually DIFFERENT, more flexibility for assigning rogue skills (IIRC), fewer general limits, a handful of more tricks for single-class fighters, overall increase in level cap for non humans, and so on. Even if some...
  8. L

    So I have the Martial Powers book.

    But if you look at the history of the game (AD&D, AD&D 2e, D&3e, D&D 4e) you'll see each games core 3-book set offered MORE options than the core set which had gone before it -- until 4e, and the only reason I can see for this is a desire to make the game less "scary" by using a big font, lots...
  9. L

    So I have the Martial Powers book.

    Overall, the quality of the post-release material for 4e (Dragon, supplements) has been exceptionally good, but a lot of it is stuff which really belongs in core. (2 weapon fighter, beast ranger, diplo rogue, alchemy and a decent selection of magic items). Which makes me wonder why the core...
  10. L

    So I have the Martial Powers book.

    A very good summary. :) Once I clued in that 4e powers basically say "The following changes happen to statistics in the game; YOU figure out why/how", it made a lot more sense. There's no essential connection between the power and the game world; indeed, you can look at each power as, in...
  11. L

    So I have the Martial Powers book.

    See, that's actually pretty cool. The only problem is, at least as I understand the rules currently, you often want to gain a class feature as a prereq for a PP... which you can't if you multiclass instead of taking a PP... but even so, thinking of this and what I do know about various classes...
  12. L

    So I have the Martial Powers book.

    You CAN do it, it's just usually unwise. You'll get a lot more bang for your buck not mixing. You can walk off the road... a little bit... if you want to, but the road is very clearly marked and there's high fences to all sides. To get back to this sub-thread... the fact that a feat requires...
  13. L

    So I have the Martial Powers book.

    It's so nice when people READ what I write, instead of just responding to what they imagined I wrote... Some classes have this more than others. Ranger is probably the most severe (and the one I know best since I'll be playing one in a few weeks and have thus been studying my options, or lack...
  14. L

    So I have the Martial Powers book.

    Sorry, I may have been unclear. Based on what I've heard -- and I freely admit this is incomplete -- you can't have a ranger who divides his AW/E/D powers between, say, ranged combat and managing his beast. You want a pet, you take the "I have a pet!" class feature, and then you pick your powers...
  15. L

    So I have the Martial Powers book.

    The line from class feature->build is pretty straight. When powers play off of class features and are much more useful with them than without them, not taking them requires a willful disregard of your characters ability to function. It would be like choosing 2-weapon ranger, then only taking...
  16. L

    So I have the Martial Powers book.

    Well, Paladins and Clerics aren't Martial -- they're Divine. Swordmages are Arcane. 3.5 used 'non class' based prereqs for most feat; with a few rare exceptions, you needed an "ability", not a class -- there were few, if any, "rogue" feats; there were feats which required "Must to precision...
  17. L

    Word of Mearls: Official Player races will not get Oversized Weapons. Forked Thread

    This is very likely what we'll end up with a year or two down the road when all the core race splats are exhausted.
  18. L

    Word of Mearls: Official Player races will not get Oversized Weapons. Forked Thread

    When the option was to learn from the mistakes in 3e and provide BETTER rules for non-standard races? Yes. You've obviously never played an SS campaign. The monster races are horribly UNDERpowered for their ECL. Our Ogre Mage didn't get iteratives until he was about 12th level, and he was our...
  19. L

    Word of Mearls: Official Player races will not get Oversized Weapons. Forked Thread

    Nope. We're just wrapping up an all-SS campaign which took us from 1st to 16th level with the strangest menagerie imaginable...
  20. L

    Word of Mearls: Official Player races will not get Oversized Weapons. Forked Thread

    This is rather depressing, because it points to (again) a very limited palette of possibilities due to the dread fear of anyone anywhere being better than anyone else at anything -- apparently this is the End Of Gaming As We Know It, even though grossly unbalanced games have been around for 30+...
Top