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  1. R

    D&D General Friday Fun: What Are Your Top 3 Playable Species

    Various things added. You may change your votes.
  2. R

    Let's talk about "plot", "story", and "play to find out."

    I think we are talking past each other and failing to use the same meaning for "story" in this context.
  3. R

    Is there a way to reposition the ad banner?

    It won't let me get to some controls, specifically saving changes to a thread.
  4. R

    Let's talk about "plot", "story", and "play to find out."

    Right, but when we were playing, this is where everyone got in on interpreting what that means in the fiction precisely, and how to use that to further the story we were trying to craft. That is the writer's room bit I am talking about. I suspect that we were doing it wrong and that I would like...
  5. R

    Let's talk about "plot", "story", and "play to find out."

    Social roleplay is still roleplay -- you are down in the game. What I am talking about to a level of removal or elevation above the play that turned me off. It has little to do with whether dice are rolled or not, except insofar that is when those moments were brought to the fore in FitD.
  6. R

    D&D General Friday Fun: What Are Your Top 3 Playable Species

    Sorry about that. My intent was to be able to add anything I had forgotten, but it turns out the ad banner will not let me click the "save changes" button when I attempt to edit the poll. Brilliant design, that.
  7. R

    Let's talk about "plot", "story", and "play to find out."

    Yeah, essentially. I don't want it to sound like the problem was specifically giving up control of outcome narration, but rather the way having broader collaboration made it feel less like a game and more like a cooperative storytelling exercise.
  8. R

    Let's talk about "plot", "story", and "play to find out."

    it is in the results part of play that it gets writer's room-y. Deciding what that die result means in the fiction, since everyone has input and interest in how those things turn out. but maybe that was just the way the person who introduced me to it played the game, and it isn't supposed to...
  9. R

    D&D General Friday Fun: What Are Your Top 3 Playable Species

    A poll. Choose 3. If one is not on there, comment and I will add it.
  10. R

    D&D General D&D Evolutions You Like and Dislike [+]

    13th age us a bit different, being by a 4E lead. But I get your point. I did not play 4E for long. We just did not have fun with it. One day I would like to do so, but it seems a lost edition since so much of it was digital only.
  11. R

    D&D General D&D Evolutions You Like and Dislike [+]

    I find it interesting that many of the post-5E games have embraced at least some of the 4Eisms that 5E abandoned. Both Daggerheart and Draw Steel embrace different parts of 4E, for example.
  12. R

    Help Me Pick A Convention Game To Run

    Ooh. That's fun.
  13. R

    Let's talk about "plot", "story", and "play to find out."

    I found FitD (via Scum and Villainy) to feel a little too much like a "writer's room" -- that is, when playing we (as a group) were actively working to interpret results and narrate things that would make the "coolest story" rather than "what my character would do" or some sort of verisimilitude...
  14. R

    D&D 5E (2024) How Many HP Should 5E 2024 Minions Have

    I ended up giving them 12 HP and the "save to stay up when dropped to 0 hp" ability.
  15. R

    Let's talk about "plot", "story", and "play to find out."

    Let me restate: for a game to specifically provide for telling a story in play, it must have mechanics that enforce that playstyle. What do those games do to do that? What player choices or actions are curtailed or prohibited, if any?
  16. R

    Let's talk about "plot", "story", and "play to find out."

    So what do you give up? How, for example, do those games enforce a 3/5 act structure without limiting agency?
  17. R

    D&D General D&D Evolutions You Like and Dislike [+]

    The robust travel mechanics of A5E, as a non-controversial example that leaps immediately to mind. Personally I would add domain management, mass battles and war, and "courtly intrigue aka social combat" to the list at the very least.
  18. R

    Let's talk about "plot", "story", and "play to find out."

    I don't believe this for a second. The ruleset has little or nothing to do with a "story" playstyle. Now, modules? Sure. They were often written in a "story" way -- but that's not rules.
  19. R

    D&D General D&D Evolutions You Like and Dislike [+]

    Systems should be designed to accomplish their goals. I don't actually understand the reticence to engage with systems even if they might be a little different.
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