thefutilist
Adventurer
I agree with the last sentence. I think you are slightly understating what is required to get "story oriented play" out of GURPS. I'll admit I've never done it with GURPS, but I've done it with Rolemaster. And as well as agenda and principles of the sort that you point to, you also need to be ready to work around mechanics that are resolutely committed to foregrounding an ethos-neutral setting, rather than an ethos-laden situation.
Yeah it’s more an illustration than something I’d recommend. You can just take a resolution system and as long as you’re playing to find out, use it to find out. In practice I can’t see why anyone would use GURPS for such a thing unless they were trying to prove a point.

