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  1. R

    Let's talk about "plot", "story", and "play to find out."

    My point is that when a story emerges from play, by definition that story (the tale of our band of weirdos liberating gold from a dragon's hoard, for example) is not complete until the game reaches some sort of resolution. But what I am really trying to express is that when we play, we aren't...
  2. R

    D&D General Friday Fun: What Are Your Top 3 Playable Species

    It is good to see so little gnome love. I don't know who you two are, but you need WeeJas.
  3. R

    D&D General D&D Evolutions You Like and Dislike [+]

    Fine. Sure. But you did not have a story about the pig incident until it was resolved, did you?
  4. R

    Masters of the Universe | Official Trailer

    There is at least one redeeming feature of this film...
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    evil.jpg

  6. R

    D&D General Friday Fun: What Are Your Top 3 Playable Species

    I find it interesting that (so far anyway) Warforged are right up there with the "Tolkien races."
  7. R

    Is there a way to reposition the ad banner?

    I'll do that (again) when the site owner lets me read the news. ;)
  8. R

    Is there a way to reposition the ad banner?

    I am using Chrome. The ad banner runs at the bottom of the screen and so covers the "save changes" button if I go edit a thread. I found a work around (simply pressing enter) tho.
  9. R

    Let's talk about "plot", "story", and "play to find out."

    I'll try and be concise: you cannot have a story until you have a plot, and a plot is the series of events that make up the story. Therefore, there is no story until the thing is done. After the last die is rolled, the aggregate of what happened at the table, tempered by the recollections and...
  10. R

    D&D General Friday Fun: What Are Your Top 3 Playable Species

    Various things added. You may change your votes.
  11. R

    Let's talk about "plot", "story", and "play to find out."

    I think we are talking past each other and failing to use the same meaning for "story" in this context.
  12. R

    Is there a way to reposition the ad banner?

    It won't let me get to some controls, specifically saving changes to a thread.
  13. R

    Let's talk about "plot", "story", and "play to find out."

    Right, but when we were playing, this is where everyone got in on interpreting what that means in the fiction precisely, and how to use that to further the story we were trying to craft. That is the writer's room bit I am talking about. I suspect that we were doing it wrong and that I would like...
  14. R

    Let's talk about "plot", "story", and "play to find out."

    Social roleplay is still roleplay -- you are down in the game. What I am talking about to a level of removal or elevation above the play that turned me off. It has little to do with whether dice are rolled or not, except insofar that is when those moments were brought to the fore in FitD.
  15. R

    D&D General Friday Fun: What Are Your Top 3 Playable Species

    Sorry about that. My intent was to be able to add anything I had forgotten, but it turns out the ad banner will not let me click the "save changes" button when I attempt to edit the poll. Brilliant design, that.
  16. R

    Let's talk about "plot", "story", and "play to find out."

    Yeah, essentially. I don't want it to sound like the problem was specifically giving up control of outcome narration, but rather the way having broader collaboration made it feel less like a game and more like a cooperative storytelling exercise.
  17. R

    Let's talk about "plot", "story", and "play to find out."

    it is in the results part of play that it gets writer's room-y. Deciding what that die result means in the fiction, since everyone has input and interest in how those things turn out. but maybe that was just the way the person who introduced me to it played the game, and it isn't supposed to...
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