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  1. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Agreed, although I'm moved away over time from prioritizing "novel concept" to "novel system". There are a bunch of new systems I want to play, but I run them as they're presented out of the book, with very little modification. That's true. My groups are fairly fixed, so I try to match up...
  2. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    But psychologically, it sounds like you're saying you would prefer a "one word, one meaning" mindset.
  3. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Because the GM should not be having fun saying "No, you can't do X." "Fun" really has nothing to do with this topic. It's about the validity of maintaining a certain aesthetic for your setting, weighed against the cost of denying another player an option they feel would be relevant and...
  4. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    There's a few things going on here. First, you're talking about a complete setting modification, not simply a ban list. If you set up a restricted concept for a game (like "let's all play a family of gnome wizards") and the players and GM are in alignment, that's totally fine. I don't...
  5. TwoSix

    What is/are your most recent TTRPG purchase(s)?

    I'm not generally a fan of "modules", but I really enjoyed this book as a pure exploratory sandbox. It's a bunch of themed and linked locations with a lot of discoverable backstory, but without a hint of a "storyline" for the PCs (which I dislike intensely).
  6. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    That's more of a late-night thing for me, but I admit I don't know what time zone you're in.
  7. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Thank goodness, that seems like a horrible architectural fail. :)
  8. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Well, this is just a semantic difference, then. I don't consider the players' actions that shape the setting to be worldbuilding. "Worldbuilding" is specifically the actions that set up the campaign setting/frame prior to session 1, whether that be GM notes or collaborative efforts with the...
  9. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Yea, that's pretty much it. GMs who make homebrewed settings and then stay them in for years or decades are essentially making personal fantasy heartbreakers. They have a mental image of what D&D should look like, and their setting is where they get to assert the truth of that mental image...
  10. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    At a certain point, why not just be upfront and say "I'm trying to curate a specific aesthetic for this game?" Because the fact that you're opposed to the look of the tortle more than anything tells me that maintaining the mental image of the setting is what's most important to you.
  11. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    But....that isn't worldbuilding. That's just, ya know, playing the game.
  12. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    It's simply a question of playing those games as they were designed. Blades in the Dark has a specific theme. D&D does not. And that isn't holding D&D to a higher standard; I would also view a GM adding a lot of restrictions to PF1 or PF2, or 13th Age, or Draw Steel or Daggerheart as...
  13. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    As one of the main advocates for the "D&D is intrinsically kitchen-sink" position, I will say I think games like Dolmenwood and Brancalonia, or any other 3pp games that's essentially a well-curated D&D-type fantasy, are great. But I believe there's a world of difference between presenting a...
  14. TwoSix

    Do you game with other ENWorlders?

    I don't know....I mean, have you seen some of their posts? Seems scary. :)
  15. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Remember the bunch of "Cleric/warlock? That's unplayable!" threads that came out during the start of 5e? Good times. :)
  16. TwoSix

    Why do you play games other than D&D?

    Got me 3 reaction points and made me feel better about myself. :)
  17. TwoSix

    Why do you play games other than D&D?

    Good ones.
  18. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    What the heck is the “long run”? We’re here to have the players generate conflict and narratives. That’s the point of playing.
  19. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I’m sure this was a while ago, so I’m not criticizing any GM actions here. But it seems like a solid example of a time to make sure good GM practices are being followed. If the player is acting in a manner you find confusing: Switch to metagame conversation. Clarify the player’s intent. Make...
  20. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    This actually seems fine to me. It seems like the player’s specific intent was to push boundaries by taking risky actions, in an attempt to judge if the GM will actually follow through on consequences. It’s a way to establish stakes.
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