Let me put it this way.
You--and several others--have held up "setting consistency" and GM vision and various other things as the thing that matters here. The thing that you're earnestly trying to pursue, for which all these other things are just steps on the road. Do we agree on that?
If so, then that is what I've been pursuing for compromise this whole time. You'll notice, every single one of the examples I gave preserves setting consistency. It ensures that the GM's vision remains utterly untouched. There are no tortles. There is just this one creature.
So. Are you telling me that setting consistency was never actually the goal? Are you telling me that all that rhetoric, all those pixels spilled, were just some kind of...smokescreen?
Because the only conclusion I can draw from what you have said here is that yes, it was a smokescreen, and the actual reason, the real root of these bans, is simply that the GM thinks tortles are stinky and therefore they shouldn't be played in this game. That it isn't a function of how much work the GM has done vs the player, nor of the intricacy and interconnectedness of the world-building, nor of preserving some kind of high-minded ideal. That it is, simply and exclusively, "I'm the GM, so my preferences are more important than yours."
If that isn't true, if the literal hundreds of posts talking about setting consistency were not a smokescreen and were in fact actually serious, then why do you reject massive efforts on the part of several other people to try to preserve that true goal, for which all the other things are just instrumental measures?
Setting consistency doesn't mean anything if anything can and does exist because "magic".


