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D&D (2024) Eberron - skycoaches and bastions

3 mph (ie a moderate to slow walk) seems insanely slow for they way they're drawn and described. Even clunky 2 horse stagecoaches averaged well over double that, and could potentially hit 16 mph going all out on a good road. So I'd probably put them as 12 to 20 mph, maybe even 30 mph, albeit the big ones would take time to get up to speed. Otherwise looks good.
It's used only inside of Sharn, I think 20-30 mph would be quite dangerous.
 

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I've always thought of Skycoaches as having an easier path trough the city than walking between towers and bridges, and that being the reason for their use, not necessarily that they were particularly fast.
3 mph is literally comedic levels of slow, though, below normal healthy adult walking pace. It's less than half the speed of a stagecoach going at a normal, moderate pace, which it itself not exactly fast.
 

3 mph is literally comedic levels of slow, though, below normal healthy adult walking pace. It's less than half the speed of a stagecoach going at a normal, moderate pace, which it itself not exactly fast.
The point of the skycoaches is that they can take a direct route by moving vertically/diagonally through the city. Baring in mind that the towers of Sharn are absolutely massive, containing entire communities like a Judge Dredd mega-block (comics version). Simple skyscrapers, they are not.

Edit: That said, I think upping the speed to 10mph would be reasonable.
 
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If you want mechanical rules, I'd use either the Vehicle rules for waterborne vehicles in Saltmarsh or modify the ship rules in SpellJammer (I think the latter would be closer, honestly - just limited to in-atmosphere flight). Change the spelljamming helm to medallion use and I think it'd be an almost perfect fit.
 





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