TwoSix
The Year of the TwoSix
It's simply a question of playing those games as they were designed. Blades in the Dark has a specific theme. D&D does not.There are plenty of RPGs out there with unique themes or pitches. You play Blades in the Dark accepting that your character is some kind of underworld criminal. You play Pirate Borg knowing that your character will be... a pirate. You play Household knowing that your character is one of the "little people" of the House.
Why is D&D considered a player free-for-all while other RPGs don't? Why can't I run a D&D campaign with a pitch like "you're all dwarves on an expedition to reclaim a mine from orcs and demons"? Hint, I have and the players loved it.
And that isn't holding D&D to a higher standard; I would also view a GM adding a lot of restrictions to PF1 or PF2, or 13th Age, or Draw Steel or Daggerheart as violating the feel of expansive optionality those games are all designed around.


