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  1. Gruns

    Dazzed until grabbed?

    Yes and... First, Action Points can't be used at any time. They are a Free Action, but they can only be used during your turn. This is a big difference from other Free Actions. Without this restriction you could theoretically attack on other people's turns, or maybe try to escape from a...
  2. Gruns

    Dazzed until grabbed?

    It is? My PHB only mentions that you Gain an Extra Action. Nothing in there about gaining 3 extra actions, or being able to use it on your turn but really slightly before the actual start of your turn to avoid bad monster effects. If you want to rule this way, you're of course more than welcome...
  3. Gruns

    Dazzed until grabbed?

    2 then! Well, if you're going with the ruling that if you're Dazed when you start your turn, you only get 1 Action, then you still only get a total of 2 actions, regardless of whether the Action Point action was used to escape or not. DM: "Ok Gruns it's your turn. You're currently grabbed by...
  4. Gruns

    Dazzed until grabbed?

    Dazed and confused. If I recall, this is one of those situations that isn't directly specified in the rules. The general consensus seems to be that if at anytime during your turn you are Dazed, you get 1 action. If you somehow get Dazed in the middle of your turn (or become un-Dazed in the...
  5. Gruns

    Does everyone take Superior Weapon Proficiencies?

    Hmm... Hmm... He already has the Two Weapon Fighter feats, for flavor reasons, (and the minor damage/defense bonuses). I think I'll throw a Parrying Dagger into a loot pile when he hits level 11 (and can get the Daggermaster PP). I'll be sure to pick a property that is "Always on" so to speak...
  6. Gruns

    Does everyone take Superior Weapon Proficiencies?

    Oh yeah. Ah. I suppose I should mention our "Accidental House Rules". As we were all total 4E noobs during character creation (of course), we didn't realize the "One Sneak Attack per Round" actually meant per ROUND and not per TURN. Thus, they saw Commander's Strike and thought of the "combo"...
  7. Gruns

    Adventurer's Vault 2 Playtest

    Not a subscriber but... I think my group will ignore these due to their lameness factor. Magical tattoos are just a little too Oriental Adventures for us, I guess. Functionally, they sound ok. (Not a subscriber so I don't know exactly what they do.) Maybe we can find a more flavorful name for...
  8. Gruns

    Does everyone take Superior Weapon Proficiencies?

    TacLord Weaponry "She" just uses a longsword and light shield. I tried to convince her that Greatspear was well, superior, but she insists on carrying the shield. She also just swapped out Eladrin Soldier for some other feat, since most of the time her standard action is her telling the rogue...
  9. Gruns

    D&D 4E Wonko's 4E Auto Character Sheet + Custom Power Cards

    Just the sheet. I only print out the sheet itself. Really, it's just for completeness. I've been handwriting it in, but obviously it'd be much prettier if it were typed. Not a big deal, unless you're as anal about such things as I am... When I try to just type it in there, it tells me the cell...
  10. Gruns

    Anyone got any good house ruled crit system?

    Let it be. I don't see why this is something that needs changed at all. Once you get a magic weapon with some plusses to it, and possibly more special crit effects, crits are still pretty nice. And just because it's max damage as opposed to double damage, the crits in 4E still come close to the...
  11. Gruns

    D&D 4E Wonko's 4E Auto Character Sheet + Custom Power Cards

    Yes, but... Yes, I found that box. But it doesn't add Scorching Burst to my Encounter Powers section. Nor is there a way to add it to the Encounter Powers section. Scorching Burst doesn't even appear anywhere on the Combat Tab, as far as I can tell. In fact, the only place Scorching Burst does...
  12. Gruns

    At Will Retraining

    The other multiclass feats. Just thought I'd point out the "other" power feats that go along with multiclassing. This may be where you saw the crazy power swapping going on? These are all on PHB209. Novice Power(Lvl 4 Feat): You can swap one Encounter attack power you know for one Encounter...
  13. Gruns

    Does a power that reduca damage, also negate conditions?

    References For those of you who like page references: Resist: Resistance means you take less damage from a specific damage type. If you have Resist 5 Fire, then anytime you take Fire damage, you reduce that damage by 5. (PHB276) Immune: The monster has immunity to the stated kind of damage or...
  14. Gruns

    Does everyone take Superior Weapon Proficiencies?

    None here The group I DM for only consists of 3 PCs, but they're all melee types: Eladrin TacLord, Dragonborn Paladin, Halfling Rogue. So far none of them have expressed any interest at all in Superior Weapons. Maybe they'e waiting for the later levels when powers have more [W]'s in them to...
  15. Gruns

    Reach Weapons for a Warlord (Resourceful)

    Help! Oh noes. I clicked the video link!!! And while I "got the point" after the first 20 seconds, I couldn't bring myself to turn it off, and thus I sat through the whole thing in a dazed stupor. How does this happen? Gruns
  16. Gruns

    Charging and Movement

    Unbroken Since other have already pointed out the answer to the orginal question regarding the plethora of movement, I'll ignore that part! As for the brokenness, nah. In play, my players may charge one time to start that battle, and that's usually it. Occassionally they'll charge the...
  17. Gruns

    Eladrin Rogue Questions - skills and feats ?

    All about the Crits The primary reason to go with Daggermaster is the 18-20 Crit Range. Not only do you want to look at the obvious feats that benefit from crits, most of which were already mentioned such as Devastating Critical(PHB202), Press the Advantage(if you have the CHA, PHB199) and...
  18. Gruns

    Daggermaster - weapon advise?

    Av Bloodiron is from Adventurer's Vault, page 65. Later Gruns
  19. Gruns

    D&D 4E Wonko's 4E Auto Character Sheet + Custom Power Cards

    Multiclassing Hmm. I think I've read every post here, and the Instruction tab on the sheet, but no luck finding this: I have a Warlord that multiclassed into Wizard. Is there a way to get Scorching Burst in the Encounter section? I know you can temporarily switch the main class to Wizard to...
  20. Gruns

    Question regarding Sustain

    Hmm... I think the line in the description for Invisibility that says: "Sustain Standard: If the target is within range, you can sustain the effect." is pretty clear... Later, Gruns
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