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    Random things that pop into my head

    Dark Sun halflings are probably the most unique if you consider the hinterlands. A good comparison would be using the movie Avatar with the Na'vi. They could use psionic biotech. But thankfully they are not as annoying as Kender. But what was proposed on this thread does remind of halfings in...
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    D&D 5E (2014) Finally switching my campaign from 4th to 5th Edition.

    5E combat and action economy is really basic so you have to choose a class to do what you want for special combat actions. 5E does not have the depth of 4E with class types and builds where a group of classes have common move or minor actions at hand to supplement your standard actions. This...
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    D&D 5E (2014) December Survey is Up

    It would be nice to grant classes like the fighter rune magic type powers like Indomitable Stand or Overwhelming Bolt (Blow). Adding all the subclasses and prestige classes with predominately magic options is getting old. I am making a guess that the rune scribe is the 5E equivalent of an Artificer.
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    Green-Flame Blade = magic weapon?

    From a common sense standpoint the weapon is imbued with some sort of magic because how would the effect trigger? That includes a weapon wielder that is blind or when hitting an invisible creature.
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    D&D 5E (2014) Sensing a rift growing between players

    If you sense a rift or problem then everyone should reflect including the DM. It could be a reaction to what the DM presented or a reaction to another player. My initial reaction is why you have detailed damage in the game like blindness in one eye or disfigured. Is this the first time you...
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    D&D 5E (2014) Optimal dungeon exploring techniques

    Left turns in dungeons are inherently riskier, so only choose right turns for optimal exploration.
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    D&D 5E (2014) I think I'm in trouble

    Focus on rolling up a few characters and understand what character abilities, ac, to hit, spells and skills mean. If you understand those concepts, then the rest is just throwing challenges against the players using those abilities. So things like AC, hit points, saves, etc. for monsters can be...
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    Spelljammer Spelljammer, 5e, and the general angst against all things space

    I would take the essence of Spelljammer and introduce it as bits in pieces in your current campaign. You can still use ships in the standard fantasy setting but add a twist to how they are used to eventually unlocked the secrets of making a Spelljammer helm. You could even hide it within a...
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    5e combat system too simple / boring?

    I don't think anyone would disagree that variance in encounter challenge makes for a more interesting and lest predictable experience. And designing encounter challenges with more predictable results is a tool versus the end goal. If I can create an easy versus hard challenge, then it is less...
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    D&D 5E (2014) curses and diseases

    I would state the obvious that wherever the wound occurred that it was not healing, looks inflamed, is radiating an unusual amount of pain, etc. otherwise this will probably turn into a metagame discussion.
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    D&D 5E (2014) Vampiric Touch Opportunity Attack Ruling?

    Using RAW, I would state you can not make an AO, but if you allow it as a DM, then you will have to be consistent will similar abilities in the future. That would include the consideration of being more flexible with what martial classes can do with AOs. It is my opinion that martial characters...
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    Enforcing Interaction through mechanics

    You can implement social modifiers just like you can implement environmental modifiers, where a social skill (success/failure) impacts future roils but still allows a player/character to make choices.
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    D&D 5E (2014) State of D&D

    I think the problem with the food analogies is not the food itself, but the insistence of the certain customers about preferred patrons. So there are a group of chicken eaters that can not stand having steak eaters in the same restaurant. And the restaurant owners decided to take sides. What you...
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    D&D 5E (2014) Cutting Words and game flow

    I read the ability and nothing states the player should see the roll, but I would also add you should never fudge the roll if the bard uses the ability. The underlying issue is trust.
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    D&D 5E (2014) Is it worth taking damage in order to do your stuff?

    I don't have the DM guide (for optional rules) but I would add a feature like HP thresholds to lingering wounds. Once a hp threshold value is exceeded for a character (like their starting hit points + level) then you automatically go to lingering wounds without reaching zero hit points. Critical...
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    D&D 5E (2014) What's a Warlord? Never heard of this class before.

    Even with Warcraft the classes are still fun to play, but I agree the content has become stale. Just like people complain about the 5E release schedule is not enough to maintain interest. But even using Warcraft as an example all the classes work within the same framework to have meaningful...
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    D&D 5E (2014) Guidelines for fewer/tougher encounters?

    Link encounters. So if you want a couple battles per day, develop the challenge, but spread it out. Depending on the party actions, like not taking care of stragglers, using a stealthy approach, not bribing the guards, not collecting intelligence for the area, etc. the challenge adapts to become...
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    D&D 5E (2014) Is it worth taking damage in order to do your stuff?

    Lingering wounds after zero hit points is the way to go to address permanent, or long term damage.
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    D&D 5E (2014) State of D&D

    Debating the validity of surveys or polls is an entire separate discussion. Overall the impression I have for the state of D&D is they have minimum staff and the type of releases will focus more on story than crunch. So you will continue to see adventure paths or an alternative, but crunch will...
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    D&D 5E (2014) One or Two Fights a Day Encounter Design

    I believe second wind was added to the fighter based on the warlord. In hindsight, I would have preferred a separate warlord class. Or just remove second wind from classes all together and add it in the optional healing rules. In reference to a fighter healing faster in general, it is based on...
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