Neonchameleon
Legend
More unfamiliarity with the lengthy debate and those in it. I've repeatedly expressed a dislike for lazylording. That's a specific thing. And I'm not the only one here, and elsewhere, pointing out the anathema to RPG play that it is. I get that "princess build" is your shtick. So obviously your opinion runs counter to mine. That's life. We see it differently. There's no harm in agreeing to disagree and moving on.
And two more clean misses from you.
The first clean miss is that you think I like playing the lazylord. My taste in warlords, as I have mentioned, starts with the Bravura Warlord - with the Lazylord being something I might play in preference to a 4e Slayer - or in other words right at the bottom of the list of PCs I want to play. But I want it there because it vastly expands the range of characters that can be played without dragging the table down or having someone play The Load.
The second is that you seem to take your personal refusal to accept endowments (in the improv drama sense) or compels (in the Fate sense) as something that defines where the boundaries of roleplaying should be. To me all you are doing is demonstrating in large neon letters just how limited and solipsistic a power fantasy your tiny subset of roleplaying actually is. There's nothing wrong with indulging in this solipsistic power fantasy from time to time - but for a more emotionally engaging experience roleplaying I find that accepting things from other players within limits makes for a much much more immersive game from all perspectives. This is because I do not suffer under the delusion that I choose what I feel - merely how I respond to that. And for precisely this reason I do not demand that my PCs are inhuman and able to be moved by me as minatures in a tabletop wargame. When you talk about anathema I see a set of self-imposed limits by you (that are admittedly common in the D&D community) that hinder actual roleplaying in favour of a wargaming variant.