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  1. Neurotic

    (OOC) DND 3.5 Enter Planescape

    On general principle, I agree, I'd never roll lets say morale check, or initiative unless I'm first to attack...but you know sundering needs a roll, fail or not. And in PbP it takes a day or two...or you let DM roll Now that I mention it, @OneCrappy DM if you need to roll some opposed.checks or...
  2. Neurotic

    (IC) DND 3.5 Enter Planescape

    Luke slips inside and stops just long enough to get the measure of the room - noise, exits, eyes- then moves away from the corner tables. He takes a seat near one of the Primes struggling to get answers, catching the server’s attention with a lazy lift of two fingers. "Red wine," he says...
  3. Neurotic

    (OOC) The Dog Days of Doom

    Take dragonborn, replace breath weapon with waterbreathing and/or swim speed. Done 😀 We already have heavy melee if that helps your decision
  4. Neurotic

    (OOC) DND 3.5 Enter Planescape

    @Brendan Byrd I know usually you don't roll in games unless DM asks for it, but PbP is very slow so if you describe an action (such as sundering) I suggest you should roll for it immediately. If the bluff fails it simply doesn't happen, if it passes (as your 20 probably does), DM can...
  5. Neurotic

    (OOC) The Dog Days of Doom

    Still here, grumbling about old bones and youthful exuberance...but Havok can at least stand behind endurance if not The Shining 😜 and he cannot but feel inspired by the youth remembering all days working under the sun, wind in his beard and creaking of wood under him
  6. Neurotic

    (OOC) DND 3.5 Enter Planescape

    @OneCrappy DM Let me know when Luke arrives, he might be able to spot couple of Clueless
  7. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Maybe if Rockhorn didn't just run away...he could've blocked the door, but he already called out his slow speed. And Tim is also already on the way...it seems Akos is the one remaining :( Let's hope no one from the other side dares to pass
  8. Neurotic

    (IC) DND 3.5 Enter Planescape

    Ready to be offered a deal, hopefully a good one because he's ready, Luke goes to The Crooked Sword.
  9. Neurotic

    (IC) DND 3.5 Enter Planescape

    Luke spends some time carousing around, paying a drink or information here and there, but it seems everyone knows about the guy, but no one knows anything of value. Or maybe he took one too many and missed the clues. Nothing for it, time to meet the guy.
  10. Neurotic

    (IC) DND 3.5 Enter Planescape

    Quickly finding his way around, he uses next few hours to get some information on the guy before actually meeting him. Gather info?
  11. Neurotic

    (OOC) DND 3.5 Enter Planescape

    Then yes, I missed it. I'll post soon Edit: done, sorry about the delay @OneCrappy DM
  12. Neurotic

    (OOC) DND 3.5 Enter Planescape

    I answered the same day? Let me check Edit: post #14 https://www.enworld.org/threads/ic-dnd-3-5-enter-planescape.716491/post-9812945
  13. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    After yelling at everyone around, Akos focuses his power through the bracers and tries to hurt the vampire. He knows how he could hold the vampire away, but would need time to recover needed items. At least his holy symbol is around his neck.
  14. Neurotic

    (OOC) DND 3.5 Enter Planescape

    I know what happened. I put points in disable device and thought that was all because my last rogue was pathfinder chap. It was rolled into a single skill, locks being devices, like stealth and perception, 2 in 1
  15. Neurotic

    (OOC) DND 3.5 Enter Planescape

    Geek. Most normal people would assume Harry Potter reading only last part. Well done!
  16. Neurotic

    (OOC) DND 3.5 Enter Planescape

    Why even go rogue then, you're a wizard, Harry
  17. Neurotic

    (OOC) DND 3.5 Enter Planescape

    I thought I put everything roguish...might be old version, I was rushing....let me check...I might move a bit Sleight of hand, UMD...not critical right now
  18. Luke Cinder.png

    Luke Cinder.png

  19. Neurotic

    (RG) DND 3.5 Enter Planescape

    Luke Cinder, Lucky Spellthief NameLuke Cinder RaceHuman Class/LevelSpellthief 1 AlignmentChaotic Good ThemeThe Lucky Spy / Social Infiltrator LanguagesCommon, ?Sigil common? Experience0 / 1,000 HP7 (6 base + 1 CON) Speed30 ft. Ability Scores (Elite Array)...
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