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  1. Quartz

    D&D 5E (2014) How does that Fighter, Barbarian or Rogue become king? Bring on the Feat

    But they're still not very good compared to the Wizard, Cleric, or Bard who start with 16s (or better) in Int, Wis, and Cha respectively.
  2. Quartz

    Dragonlance Dragonlance Moon Magic in 5E (conversion)

    How about: High Sanction: Spells related to that moon are cast as if they use a slot one level higher. Maximum level is 9. Low Sanction: Spells related to that moon are cast as if they use a slot one level lower. Reduce damage and effects appropriately or give Advantage on save if the level is...
  3. Quartz

    D&D 5E (2014) Great Weapon Master: how about -5 AC instead of -5 to hit?

    You're right: I'm getting it mixed up with Reckless Attack. Do note that some sources (like this one) don't mention the armour limitation for Rage. I think I mentioned this possibility in my OP. Nor necessarily is the poleaxe. Easton's is 6' but he mentions some poleaxes being much shorter.
  4. Quartz

    D&D 5E (2014) Great Weapon Master: how about -5 AC instead of -5 to hit?

    I see. I think that may be a little too weak but it does have the benefit of KISS. So it's a good start.
  5. Quartz

    D&D 5E (2014) Great Weapon Master: how about -5 AC instead of -5 to hit?

    Good question. What would you suggest? Do you mean next Attack Action? Because a level 5 fighter can take their second attack immediately. How about having it last a duration based on initiative count? Say 10 points of initiative count or initiative count 20 of the next round, whichever comes...
  6. Quartz

    D&D 5E (2014) How does that Fighter, Barbarian or Rogue become king? Bring on the Feat

    Indeed, but they're usually puppets or charismatic fools (e.g. Commodus had high Cha but low Int and Wis).
  7. Quartz

    D&D 5E (2014) Great Weapon Master: how about -5 AC instead of -5 to hit?

    I've just been watching a Matt Easton video about poleaxes and he makes the point that if you make a power blow you leave yourself open. Especially if you miss. In D&D terms this would be equivalent to giving opponents Advantage or -5 AC. I think in this case that -5 AC is much more...
  8. Quartz

    D&D 5E (2014) How does that Fighter, Barbarian or Rogue become king? Bring on the Feat

    The point of the feat is not to rule but to help the PC get there.
  9. Quartz

    D&D 5E (2014) How does that Fighter, Barbarian or Rogue become king? Bring on the Feat

    That's the point: the PC doesn't have the stats to back up the roleplay.
  10. Quartz

    D&D 5E (2014) How does that Fighter, Barbarian or Rogue become king? Bring on the Feat

    There's nothing stopping a Fighter or Rogue or Barbarian starting off with good mental stats.
  11. Quartz

    D&D 5E (2014) How does that Fighter, Barbarian or Rogue become king? Bring on the Feat

    It's classic Conan, going from vagabond to king. And it happened in real life too. But take a look at the typical Fighter, Barbarian, and Rogue: one or more of Int, Wis, and Cha are dump stats. Sure you can take the Skilled Feat, but as a king you're taking important decisions and trying to...
  12. Quartz

    D&D 5E (2014) The Resting Mechanics - What Works Best?

    I like the idea of the duration of the type of rest being location dependent, but I think that just as important is what gets recovered: many classes recover absolutely everything on a long rest. Primarily the spellcasting classes that aren't the Warlock. We did this in another thread a while...
  13. Quartz

    D&D 5E (2014) Troll-blooded fast-healing characters?

    I like it. You may want to make it slightly more complex: in addition you may use an Action to spend your Proficiency Bonus in HD to regain HP or reattach a limb.
  14. Quartz

    D&D 5E (2014) Does your concern about adding more classes to 5e D&D stem from multiclassing?

    I’ve skipped to the end but something I have used to prevent multiclassing cheese is “The bonus is limited to the lower of X and your levels in the Y class.” So the Barbarian doesn’t get full Unarmoured Defence at level 1, for instance. This severely crimps a 1 or 2 level dip for many classes.
  15. Quartz

    D&D 5E (2014) Orcs and Drow in YOUR game (poll */comments +)

    I have no issue with them being and staying evil. Do note that i differentiate between elves that have black skin and drow.
  16. Quartz

    D&D 5E (2014) New Feats Survey!

    I bailed. I wish they’d put the text of the feat along with the poll entries. I don’t have the PHB to hand and I’m on my iPad so flicking to an online reference is inconvenient.
  17. Quartz

    D&D 5E (2014) 5E Survivor - Deities (Part 2: Greyhawk) Boccob Advances!

    Boccob 3-2=1 Hieroneous 3+1 = 4 Pelor 3
  18. Quartz

    D&D 5E (2014) 5E Survivor - Deities (Part 2: Greyhawk) Boccob Advances!

    Beory 9 Boccob 10 Celestian 9 Heironeous 11 + 1 = 12 Obad-Hai 3 - 2 = 1 Pelor 9
  19. Quartz

    D&D 5E (2014) 5E Survivor - Deities (Part 2: Greyhawk) Boccob Advances!

    Beory 15 Boccob 12 Celestian 15 Heironeous 16 + 1 = 17 Obad-Hai 12 Olidammara 8 Pelor 14 St. Cuthbert 4 - 2 = 2 FINISH HIM!
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