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  1. Mustrum_Ridcully

    Tell me about VtM when it started

    I really enjoy this thread, but I have nothing to contribute, I only played the Vampire Bloodlines game or what it was called a few years ago, that's my only real exposure to the game. And I might have read some rulebooks? Or was that Exalted?
  2. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    A total party kill is not the only failure outcome. Just one player character dying would be enough. The rules probably don't really "support" that well right now. But once the party needs at least something like a Raise Dead (or walk into a tavern to find a trustworthy enough fellow to fight on...
  3. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Well, the Fighter has Action Surge once per day and maybe something like superiority dice or whatever to boost his effectiveness a few times in combat. So the spellcasters option per combat doesn't need to ever more than that, so 2-3 spells loosened per combat should be enough, and maybe the...
  4. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    One difference between 5e and 4E experience would be that even if the players in the 4e game were acting "wimpy" and demanding regular rests, it would impact the power level of all characters the same, because they all have dailies and encounter powers, and they aren't overtly different in...
  5. Mustrum_Ridcully

    General video game discussion

    I am back to playing Mass Effect 3, because I am also watching a youtube let's play and I am kinda itching for its gameplay. Legendary Edition this time. I am playing an Adept for this run for now. THough I kinda want to play Vanguard again, too. Biotic Charge is diametrically opposed to my...
  6. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Narrative constraints to contain rules is always problematic, since there is no guarantee the narrative constraints exist or applies. And the mechanics also constrain the narrative - what if you want there to be 30 rounds of combat to get to the part where you finally rescue the princess from...
  7. Mustrum_Ridcully

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    And every other company is smaller, which means less employees. Presumably unintentionally you're saying it's okay if WotC would fire a bunch of game designers if that would shrink the company so they can get by making smaller games with smaller audiences. Though I am not sure why it would need...
  8. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So you kinda have a system of "sublevels". At Level 1.5, you recover all your hit points, spells and abilities. At Level 2, you recover all your hit points, spells, and abilities, and gain a new level. Of course, it also means you can never nova. Most combats must be in a narrow range or...
  9. Mustrum_Ridcully

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I think that is because leadership and shareholders need their yachts, and the designers and other employees need their food. They can make a smaller, less succesful game appealing to a smaller crowd, but it won't feed as many mouths and float as many boats. That's just the nature of it.
  10. Mustrum_Ridcully

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    You get another "samenyness" thing then - it is almost inevitable that a few powers are so good that you end up spamming them in favor of others. That was a problem with the D&D 3E Fighters and abilities like Improved Trip - you end up doing that on your weakest attack because it didn't care...
  11. Mustrum_Ridcully

    Contemporary Simulationist TTRPGs [+]

    That works for me. Wizards certainly notice whether they gain all their spells back after a good night's sleep (even if it happens in the dungeon). Spells ending (or spirits disappearing) on sunrise or sunset is also clearly observable. So they can plan around that. Other game rules are...
  12. Mustrum_Ridcully

    D&D General Weapons should break left and right

    I don't want to speak to Hussar, but I think the point was that you're not solving the problem of players picking the most boring, insipid choice. Given the choice, players try to pick the most bang for their buck. So maybe the solution is to not give them a choice. Or make sure they don't...
  13. Mustrum_Ridcully

    Gaming Journalist Rob Wieland Passes At Age 48

    That's way too young! My condolences to his family, friends and fans.
  14. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It always feels to me that the mandatory +1/level bonus from Pathfinder Second Edition is its biggest flaw. It makes the range of monsters much more narrow that are viable as enemies, and seems to serve no further purpose. If you ignore it, what's left is basically 5E proficiencies, as you go...
  15. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    One of the things I notice: Most measures against 15 minute adventuring days or 5 minute nova loops also affect more "reasonable" play. What do you know if the party really exhausted some resources and don't think they can risk more fights? Who gives the players a guarantee that the GM has...
  16. Mustrum_Ridcully

    D&D 5E (2024) The Great Wizard Extinction.

    You had an XP generator machine and destroyed it? Madness! :eek:
  17. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think as a game, it might better for my taste, but it might not be better for a lot of other people for which spells as daily resource is such a core conceit of D&D, that they would accept it as a worthy successor or viable game without them. Maybe in hindsight it wouldn't have mattered...
  18. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I can make the encounter harder to challenge the party. But how do I deal with the Wizard throwing high level spells at the enemy, and the fighter just doing what he does every counter? He finally gets the one thing he's supposed to be good at, but often those fireballs or disintegrates or...
  19. Mustrum_Ridcully

    D&D General Weapons should break left and right

    If you want players to switch weapons more, it might be a good idea to give weapons benefits against particular type of enemies. Some inspirasation: In D&D 3E, weapons dealt slashing, piercing or bludgeoning damage. This was mostly irrelevant except against a few enemies, but you could easily...
  20. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, sometimes I think all the uneven and possibly contradictory elements in D&D are the feature why it's succesful. Yes, we can have 20+ page debates on such aspects, but for all the parts we enjoyed and that clicked with us, we already joined the ride. We were "tricked" into having fun with...
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