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  1. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    OK.... If my GM told me I couldn't be a tortle, but I could be a human in a turtle suit, and was actually serious about it, then that's a "run away from the table" moment for me.
  2. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Yes. As a player, your default should be "Oh, this race/class/concept doesn't work for this campaign idea? Let me switch it up." As a GM, your default should be "Oh, you want to try race/class/concept? Let's come up with some ideas for working it into the game." The issue is the players and...
  3. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    My take would be, as a player, if I walked into Session Zero not knowing details about what the game will be like (like the game will be in a custom setting that deviates from the game's norm), than I haven't actually accepted the pitch yet. Part of the pitch should absolutely be explaining...
  4. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Is a game with no players actually a game? This seems like a "does a falling tree with no one to hear it make a sound?" kinda question.
  5. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    The idea I like is "xenophobic against races that the players didn't pick with their characters." :)
  6. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I actually agree with the bulk of your post, but I wanted to point this out as a classic example of "Hey, as a GM, maybe I should come up with ideas that don't make it actively harder for the players to make characters." The "xenophobic culture" is a super-common trope, but really is kind of...
  7. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Agreed, although I'm moved away over time from prioritizing "novel concept" to "novel system". There are a bunch of new systems I want to play, but I run them as they're presented out of the book, with very little modification. That's true. My groups are fairly fixed, so I try to match up...
  8. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    But psychologically, it sounds like you're saying you would prefer a "one word, one meaning" mindset.
  9. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Because the GM should not be having fun saying "No, you can't do X." "Fun" really has nothing to do with this topic. It's about the validity of maintaining a certain aesthetic for your setting, weighed against the cost of denying another player an option they feel would be relevant and...
  10. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    There's a few things going on here. First, you're talking about a complete setting modification, not simply a ban list. If you set up a restricted concept for a game (like "let's all play a family of gnome wizards") and the players and GM are in alignment, that's totally fine. I don't...
  11. TwoSix

    What is/are your most recent TTRPG purchase(s)?

    I'm not generally a fan of "modules", but I really enjoyed this book as a pure exploratory sandbox. It's a bunch of themed and linked locations with a lot of discoverable backstory, but without a hint of a "storyline" for the PCs (which I dislike intensely).
  12. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    That's more of a late-night thing for me, but I admit I don't know what time zone you're in.
  13. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Thank goodness, that seems like a horrible architectural fail. :)
  14. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Well, this is just a semantic difference, then. I don't consider the players' actions that shape the setting to be worldbuilding. "Worldbuilding" is specifically the actions that set up the campaign setting/frame prior to session 1, whether that be GM notes or collaborative efforts with the...
  15. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Yea, that's pretty much it. GMs who make homebrewed settings and then stay them in for years or decades are essentially making personal fantasy heartbreakers. They have a mental image of what D&D should look like, and their setting is where they get to assert the truth of that mental image...
  16. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    At a certain point, why not just be upfront and say "I'm trying to curate a specific aesthetic for this game?" Because the fact that you're opposed to the look of the tortle more than anything tells me that maintaining the mental image of the setting is what's most important to you.
  17. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    But....that isn't worldbuilding. That's just, ya know, playing the game.
  18. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    It's simply a question of playing those games as they were designed. Blades in the Dark has a specific theme. D&D does not. And that isn't holding D&D to a higher standard; I would also view a GM adding a lot of restrictions to PF1 or PF2, or 13th Age, or Draw Steel or Daggerheart as...
  19. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    As one of the main advocates for the "D&D is intrinsically kitchen-sink" position, I will say I think games like Dolmenwood and Brancalonia, or any other 3pp games that's essentially a well-curated D&D-type fantasy, are great. But I believe there's a world of difference between presenting a...
  20. TwoSix

    Do you game with other ENWorlders?

    I don't know....I mean, have you seen some of their posts? Seems scary. :)
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