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    What makes setting lore "actually matter" to the players?

    I'll second that. Most D&D races that stay true to their racial characteristics are neither more nor less than a Star Trek (TOS) Planet of the Hats. Also adventurers pretty much by definition are weird and strange, having turned their back on their species normal way of life for the life of an...
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    What makes setting lore "actually matter" to the players?

    But who is saying that "Lore does not matter and reason for lore does not matter"? I might have missed someone but as far as I can tell literally no one (and certainly not me) is saying that. However I am outright saying that good lore engages players and bad lore loses them. And that a lot of...
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    What makes setting lore "actually matter" to the players?

    Quite the reverse. Races are part of how players get to personalise their characters. They are more intimately connected with the parts the players engage in than geographic features that the players are never going to see; the players don't carry geography around with them. Meanwhile magic is...
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    What makes setting lore "actually matter" to the players?

    It's barely a trade-off. There are only about three hours in a session. And with K and that group I can either have a mediocre tactical session or an excellent dramatic session. My tastes are diverse. The only time it becomes a problem is if I've got e.g. J and R at the table. J is a great...
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    What makes setting lore "actually matter" to the players?

    Meanwhile for me what I get by actively letting everyone create is never what I want and is 90% of the time actively better than what I'd have picked on my own. We aren't setting down for a meal fundamentally prepared by a chef none of us have ever met. We're a team working together. And I can...
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    What makes setting lore "actually matter" to the players?

    I'm sorry to hear that, but ironically the only time I've seen it matters in play for one of the "classic Tolkien races" is with a dwarf who had a miner's conservatism and lack of toleration of mistakes because they'd grown up knowing that it wouldn't just be them but their entire mine Finding...
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    What makes setting lore "actually matter" to the players?

    We still haven't given a reason why RenleyRenfield exists. Or for that matter Neonchameleon. Indeed the only person round here who is in any way essential is @Morrus because without him there would be no ENWorld in its current form. But the simple fact is that we all do exist. It's not that it...
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    What makes setting lore "actually matter" to the players?

    Just to put things into perspective I'm simultaneously running two Daggerheart games right now for two groups with no one else in common - and for those who don't know Daggerheart there are 18 playable ancestries in the core rules, and the world's presented are half a dozen pages of guidelines...
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    What Does "Simulation" Mean To You? [+]

    Fate points are only abstract in the sense their effect isn't specified until you use them. And are abstract in that way so they CAN simulate all the different ways things could happen. Fate Points are therefore a great sim tool.
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    What Does "Simulation" Mean To You? [+]

    Except that hit points don't represent damage. Things and people that are damaged are weaker and less capable. Hit points represent your ability to ignore physical consequences.
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    What Does "Simulation" Mean To You? [+]

    If it's not fun it's not a good game. And I you've put your finger on an issue with simulationism - all we have is guesses backed by some research.
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    What Does "Simulation" Mean To You? [+]

    First Rolemaster is second in my sim game list (behind, of course, GURPS) and is definitely underappreciated. But the problem it has in terms of complexity is that due to the required tables for the combat you can not master Rolemaster to the point you can run without looking things up in the...
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    What makes setting lore "actually matter" to the players?

    OK. If this is only RP settings I'm citing WFRP as being better thematically than almost any Sci-Fi RPG I can think of with the possible exception of its space-fantasy spinoff.
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    What makes setting lore "actually matter" to the players?

    Then you're reading the wrong fantasy. The Discworld, Earthsea, and the Curse of Chalion series all say hi.
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    What makes setting lore "actually matter" to the players?

    For me to actually matter the setting element must either (a) be something there that we can interact with and can adapt to what we say or do or (b) be something I have a significant belief will be burned to the ground without there being a reset button. Which is why I don't give a damn about...
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    What gets me playing Draw Steel and not Pathfinder 2e?

    Except it literally isn't something to track. It's a one-and-done thing. All you are tracking is the physical position of the model in the map. It's a one-and-done rather than something you have to track. There is no ongoing effect that actually needs tracking - all that there is is that the NPC...
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    What gets me playing Draw Steel and not Pathfinder 2e?

    Lighter games track what they value and not what they don't. And tend to be focused round valuing a few things. So yes, most lighter games don't use battlemaps. Or encumbrance. Or skills. Or ... But I can think of games that do all these. I've got Major Property Damage! on my work bench - a...
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    What gets me playing Draw Steel and not Pathfinder 2e?

    I have a question: if you are purely into rules light why worry about a thread about Draw Steel and PF2e? But forced movement isn't really "extra things to track". You're already playing in an environment so there's nothing added to the fiction. If you're helping visualise by means of a sketch...
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    What gets me playing Draw Steel and not Pathfinder 2e?

    To me the big difference between forced movement and inflicting conditions is that when you inflict conditions you're interacting with the mechanics with something that you can do every fight; when you use forced movement and get a bonus from it you're interacting with the setting. And...
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